1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.SimpleAction;
26 
27 private import gio.ActionIF;
28 private import gio.ActionT;
29 private import glib.ConstructionException;
30 private import glib.Str;
31 private import glib.Variant;
32 private import glib.VariantType;
33 private import gobject.ObjectG;
34 private import gobject.Signals;
35 public  import gtkc.gdktypes;
36 private import gtkc.gio;
37 public  import gtkc.giotypes;
38 
39 
40 /**
41  * A #GSimpleAction is the obvious simple implementation of the #GAction
42  * interface. This is the easiest way to create an action for purposes of
43  * adding it to a #GSimpleActionGroup.
44  * 
45  * See also #GtkAction.
46  */
47 public class SimpleAction : ObjectG, ActionIF
48 {
49 	/** the main Gtk struct */
50 	protected GSimpleAction* gSimpleAction;
51 
52 	/** Get the main Gtk struct */
53 	public GSimpleAction* getSimpleActionStruct()
54 	{
55 		return gSimpleAction;
56 	}
57 
58 	/** the main Gtk struct as a void* */
59 	protected override void* getStruct()
60 	{
61 		return cast(void*)gSimpleAction;
62 	}
63 
64 	protected override void setStruct(GObject* obj)
65 	{
66 		gSimpleAction = cast(GSimpleAction*)obj;
67 		super.setStruct(obj);
68 	}
69 
70 	/**
71 	 * Sets our main struct and passes it to the parent class.
72 	 */
73 	public this (GSimpleAction* gSimpleAction, bool ownedRef = false)
74 	{
75 		this.gSimpleAction = gSimpleAction;
76 		super(cast(GObject*)gSimpleAction, ownedRef);
77 	}
78 
79 	// add the Action capabilities
80 	mixin ActionT!(GSimpleAction);
81 
82 	/**
83 	 */
84 
85 	public static GType getType()
86 	{
87 		return g_simple_action_get_type();
88 	}
89 
90 	/**
91 	 * Creates a new action.
92 	 *
93 	 * The created action is stateless.  See g_simple_action_new_stateful().
94 	 *
95 	 * Params:
96 	 *     name = the name of the action
97 	 *     parameterType = the type of parameter to the activate function
98 	 *
99 	 * Return: a new #GSimpleAction
100 	 *
101 	 * Since: 2.28
102 	 *
103 	 * Throws: ConstructionException GTK+ fails to create the object.
104 	 */
105 	public this(string name, VariantType parameterType)
106 	{
107 		auto p = g_simple_action_new(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct());
108 		
109 		if(p is null)
110 		{
111 			throw new ConstructionException("null returned by new");
112 		}
113 		
114 		this(cast(GSimpleAction*) p, true);
115 	}
116 
117 	/**
118 	 * Creates a new stateful action.
119 	 *
120 	 * @state is the initial state of the action.  All future state values
121 	 * must have the same #GVariantType as the initial state.
122 	 *
123 	 * If the @state GVariant is floating, it is consumed.
124 	 *
125 	 * Params:
126 	 *     name = the name of the action
127 	 *     parameterType = the type of the parameter to the activate function
128 	 *     state = the initial state of the action
129 	 *
130 	 * Return: a new #GSimpleAction
131 	 *
132 	 * Since: 2.28
133 	 *
134 	 * Throws: ConstructionException GTK+ fails to create the object.
135 	 */
136 	public this(string name, VariantType parameterType, Variant state)
137 	{
138 		auto p = g_simple_action_new_stateful(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct(), (state is null) ? null : state.getVariantStruct());
139 		
140 		if(p is null)
141 		{
142 			throw new ConstructionException("null returned by new_stateful");
143 		}
144 		
145 		this(cast(GSimpleAction*) p, true);
146 	}
147 
148 	/**
149 	 * Sets the action as enabled or not.
150 	 *
151 	 * An action must be enabled in order to be activated or in order to
152 	 * have its state changed from outside callers.
153 	 *
154 	 * This should only be called by the implementor of the action.  Users
155 	 * of the action should not attempt to modify its enabled flag.
156 	 *
157 	 * Params:
158 	 *     enabled = whether the action is enabled
159 	 *
160 	 * Since: 2.28
161 	 */
162 	public void setEnabled(bool enabled)
163 	{
164 		g_simple_action_set_enabled(gSimpleAction, enabled);
165 	}
166 
167 	/**
168 	 * Sets the state of the action.
169 	 *
170 	 * This directly updates the 'state' property to the given value.
171 	 *
172 	 * This should only be called by the implementor of the action.  Users
173 	 * of the action should not attempt to directly modify the 'state'
174 	 * property.  Instead, they should call g_action_change_state() to
175 	 * request the change.
176 	 *
177 	 * If the @value GVariant is floating, it is consumed.
178 	 *
179 	 * Params:
180 	 *     value = the new #GVariant for the state
181 	 *
182 	 * Since: 2.30
183 	 */
184 	public void setState(Variant value)
185 	{
186 		g_simple_action_set_state(gSimpleAction, (value is null) ? null : value.getVariantStruct());
187 	}
188 
189 	int[string] connectedSignals;
190 
191 	void delegate(Variant, SimpleAction)[] onActivateListeners;
192 	/**
193 	 * Indicates that the action was just activated.
194 	 *
195 	 * @parameter will always be of the expected type.  In the event that
196 	 * an incorrect type was given, no signal will be emitted.
197 	 *
198 	 * Since GLib 2.40, if no handler is connected to this signal then the
199 	 * default behaviour for boolean-stated actions with a %NULL parameter
200 	 * type is to toggle them via the #GSimpleAction::change-state signal.
201 	 * For stateful actions where the state type is equal to the parameter
202 	 * type, the default is to forward them directly to
203 	 * #GSimpleAction::change-state.  This should allow almost all users
204 	 * of #GSimpleAction to connect only one handler or the other.
205 	 *
206 	 * Params:
207 	 *     parameter = the parameter to the activation
208 	 *
209 	 * Since: 2.28
210 	 */
211 	void addOnActivate(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
212 	{
213 		if ( "activate" !in connectedSignals )
214 		{
215 			Signals.connectData(
216 				this,
217 				"activate",
218 				cast(GCallback)&callBackActivate,
219 				cast(void*)this,
220 				null,
221 				connectFlags);
222 			connectedSignals["activate"] = 1;
223 		}
224 		onActivateListeners ~= dlg;
225 	}
226 	extern(C) static void callBackActivate(GSimpleAction* simpleactionStruct, GVariant* parameter, SimpleAction _simpleaction)
227 	{
228 		foreach ( void delegate(Variant, SimpleAction) dlg; _simpleaction.onActivateListeners )
229 		{
230 			dlg(new Variant(parameter), _simpleaction);
231 		}
232 	}
233 
234 	void delegate(Variant, SimpleAction)[] onChangeStateListeners;
235 	/**
236 	 * Indicates that the action just received a request to change its
237 	 * state.
238 	 *
239 	 * @value will always be of the correct state type.  In the event that
240 	 * an incorrect type was given, no signal will be emitted.
241 	 *
242 	 * If no handler is connected to this signal then the default
243 	 * behaviour is to call g_simple_action_set_state() to set the state
244 	 * to the requested value. If you connect a signal handler then no
245 	 * default action is taken. If the state should change then you must
246 	 * call g_simple_action_set_state() from the handler.
247 	 *
248 	 * An example of a 'change-state' handler:
249 	 * |[<!-- language="C" -->
250 	 * static void
251 	 * change_volume_state (GSimpleAction *action,
252 	 * GVariant      *value,
253 	 * gpointer       user_data)
254 	 * {
255 	 * gint requested;
256 	 *
257 	 * requested = g_variant_get_int32 (value);
258 	 *
259 	 * // Volume only goes from 0 to 10
260 	 * if (0 <= requested && requested <= 10)
261 	 * g_simple_action_set_state (action, value);
262 	 * }
263 	 * ]|
264 	 *
265 	 * The handler need not set the state to the requested value.
266 	 * It could set it to any value at all, or take some other action.
267 	 *
268 	 * Params:
269 	 *     value = the requested value for the state
270 	 *
271 	 * Since: 2.30
272 	 */
273 	void addOnChangeState(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
274 	{
275 		if ( "change-state" !in connectedSignals )
276 		{
277 			Signals.connectData(
278 				this,
279 				"change-state",
280 				cast(GCallback)&callBackChangeState,
281 				cast(void*)this,
282 				null,
283 				connectFlags);
284 			connectedSignals["change-state"] = 1;
285 		}
286 		onChangeStateListeners ~= dlg;
287 	}
288 	extern(C) static void callBackChangeState(GSimpleAction* simpleactionStruct, GVariant* value, SimpleAction _simpleaction)
289 	{
290 		foreach ( void delegate(Variant, SimpleAction) dlg; _simpleaction.onChangeStateListeners )
291 		{
292 			dlg(new Variant(value), _simpleaction);
293 		}
294 	}
295 }