1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 /* 25 * Conversion parameters: 26 * inFile = 27 * outPack = gio 28 * outFile = MenuAttributeIter 29 * strct = GMenuAttributeIter 30 * realStrct= 31 * ctorStrct= 32 * clss = MenuAttributeIter 33 * interf = 34 * class Code: No 35 * interface Code: No 36 * template for: 37 * extend = 38 * implements: 39 * prefixes: 40 * - g_menu_attribute_iter_ 41 * omit structs: 42 * omit prefixes: 43 * omit code: 44 * omit signals: 45 * - items-changed 46 * imports: 47 * - glib.Str 48 * - glib.Variant 49 * structWrap: 50 * - GVariant* -> Variant 51 * module aliases: 52 * local aliases: 53 * overrides: 54 */ 55 56 module gio.MenuAttributeIter; 57 58 public import gtkc.giotypes; 59 60 private import gtkc.gio; 61 private import glib.ConstructionException; 62 private import gobject.ObjectG; 63 64 private import gobject.Signals; 65 public import gtkc.gdktypes; 66 private import glib.Str; 67 private import glib.Variant; 68 69 70 71 /** 72 * GMenuModel represents the contents of a menu -- an ordered list of 73 * menu items. The items are associated with actions, which can be 74 * activated through them. Items can be grouped in sections, and may 75 * have submenus associated with them. Both items and sections usually 76 * have some representation data, such as labels or icons. The type of 77 * the associated action (ie whether it is stateful, and what kind of 78 * state it has) can influence the representation of the item. 79 * 80 * The conceptual model of menus in GMenuModel is hierarchical: 81 * sections and submenus are again represented by GMenuModels. 82 * Menus themselves do not define their own roles. Rather, the role 83 * of a particular GMenuModel is defined by the item that references 84 * it (or, in the case of the 'root' menu, is defined by the context 85 * in which it is used). 86 * 87 * As an example, consider the visible portions of the menu in 88 * Figure 2, “An example menu”. 89 * 90 * Figure 2. An example menu 91 * 92 * There are 8 "menus" visible in the screenshot: one menubar, two 93 * submenus and 5 sections: 94 * 95 * the toplevel menubar (containing 4 items) 96 * the View submenu (containing 3 sections) 97 * the first section of the View submenu (containing 2 items) 98 * the second section of the View submenu (containing 1 item) 99 * the final section of the View submenu (containing 1 item) 100 * the Highlight Mode submenu (containing 2 sections) 101 * the Sources section (containing 2 items) 102 * the Markup section (containing 2 items) 103 * 104 * Figure 3, “A menu model” illustrates the conceptual connection between 105 * these 8 menus. Each large block in the figure represents a menu and the 106 * smaller blocks within the large block represent items in that menu. Some 107 * items contain references to other menus. 108 * 109 * Figure 3. A menu model 110 * 111 * Notice that the separators visible in Figure 2, “An example menu” 112 * appear nowhere in Figure 3, “A menu model”. This is because 113 * separators are not explicitly represented in the menu model. Instead, 114 * a separator is inserted between any two non-empty sections of a menu. 115 * Section items can have labels just like any other item. In that case, 116 * a display system may show a section header instead of a separator. 117 * 118 * The motivation for this abstract model of application controls is 119 * that modern user interfaces tend to make these controls available 120 * outside the application. Examples include global menus, jumplists, 121 * dash boards, etc. To support such uses, it is necessary to 'export' 122 * information about actions and their representation in menus, which 123 * is exactly what the 124 * GActionGroup exporter 125 * and the 126 * GMenuModel exporter 127 * do for GActionGroup and GMenuModel. The client-side counterparts 128 * to make use of the exported information are GDBusActionGroup and 129 * GDBusMenuModel. 130 * 131 * The API of GMenuModel is very generic, with iterators for the 132 * attributes and links of an item, see g_menu_model_iterate_item_attributes() 133 * and g_menu_model_iterate_item_links(). The 'standard' attributes and 134 * link types have predefined names: G_MENU_ATTRIBUTE_LABEL, 135 * G_MENU_ATTRIBUTE_ACTION, G_MENU_ATTRIBUTE_TARGET, G_MENU_LINK_SECTION 136 * and G_MENU_LINK_SUBMENU. 137 * 138 * Items in a GMenuModel represent active controls if they refer to 139 * an action that can get activated when the user interacts with the 140 * menu item. The reference to the action is encoded by the string id 141 * in the G_MENU_ATTRIBUTE_ACTION attribute. An action id uniquely 142 * identifies an action in an action group. Which action group(s) provide 143 * actions depends on the context in which the menu model is used. 144 * E.g. when the model is exported as the application menu of a 145 * GtkApplication, actions can be application-wide or window-specific 146 * (and thus come from two different action groups). By convention, the 147 * application-wide actions have names that start with "app.", while the 148 * names of window-specific actions start with "win.". 149 * 150 * While a wide variety of stateful actions is possible, the following 151 * is the minimum that is expected to be supported by all users of exported 152 * menu information: 153 * 154 * an action with no parameter type and no state 155 * an action with no parameter type and boolean state 156 * an action with string parameter type and string state 157 * 158 * Stateless. 159 * A stateless action typically corresponds to an ordinary menu item. 160 * 161 * Selecting such a menu item will activate the action (with no parameter). 162 * 163 * Boolean State. 164 * An action with a boolean state will most typically be used with a "toggle" 165 * or "switch" menu item. The state can be set directly, but activating the 166 * action (with no parameter) results in the state being toggled. 167 * 168 * Selecting a toggle menu item will activate the action. The menu item should 169 * be rendered as "checked" when the state is true. 170 * 171 * String Parameter and State. 172 * Actions with string parameters and state will most typically be used to 173 * represent an enumerated choice over the items available for a group of 174 * radio menu items. Activating the action with a string parameter is 175 * equivalent to setting that parameter as the state. 176 * 177 * Radio menu items, in addition to being associated with the action, will 178 * have a target value. Selecting that menu item will result in activation 179 * of the action with the target value as the parameter. The menu item should 180 * be rendered as "selected" when the state of the action is equal to the 181 * target value of the menu item. 182 */ 183 public class MenuAttributeIter 184 { 185 186 /** the main Gtk struct */ 187 protected GMenuAttributeIter* gMenuAttributeIter; 188 189 190 /** Get the main Gtk struct */ 191 public GMenuAttributeIter* getMenuAttributeIterStruct() 192 { 193 return gMenuAttributeIter; 194 } 195 196 197 /** the main Gtk struct as a void* */ 198 protected void* getStruct() 199 { 200 return cast(void*)gMenuAttributeIter; 201 } 202 203 /** 204 * Sets our main struct and passes it to the parent class 205 */ 206 public this (GMenuAttributeIter* gMenuAttributeIter) 207 { 208 this.gMenuAttributeIter = gMenuAttributeIter; 209 } 210 211 /** 212 */ 213 214 /** 215 * This function combines g_menu_attribute_iter_next() with 216 * g_menu_attribute_iter_get_name() and g_menu_attribute_iter_get_value(). 217 * First the iterator is advanced to the next (possibly first) attribute. 218 * If that fails, then FALSE is returned and there are no other 219 * effects. 220 * If successful, name and value are set to the name and value of the 221 * attribute that has just been advanced to. At this point, 222 * g_menu_attribute_iter_get_name() and g_menu_attribute_iter_get_value() will 223 * return the same values again. 224 * The value returned in name remains valid for as long as the iterator 225 * remains at the current position. The value returned in value must 226 * be unreffed using g_variant_unref() when it is no longer in use. 227 * Since 2.32 228 * Params: 229 * outName = the type of the attribute. [out][allow-none][transfer none] 230 * value = the attribute value. [out][allow-none][transfer full] 231 * Returns: TRUE on success, or FALSE if there is no additional attribute 232 */ 233 public int getNext(out string outName, out Variant value) 234 { 235 // gboolean g_menu_attribute_iter_get_next (GMenuAttributeIter *iter, const gchar **out_name, GVariant **value); 236 char* outoutName = null; 237 GVariant* outvalue = null; 238 239 auto p = g_menu_attribute_iter_get_next(gMenuAttributeIter, &outoutName, &outvalue); 240 241 outName = Str.toString(outoutName); 242 value = ObjectG.getDObject!(Variant)(outvalue); 243 return p; 244 } 245 246 /** 247 * Gets the name of the attribute at the current iterator position, as 248 * a string. 249 * The iterator is not advanced. 250 * Since 2.32 251 * Returns: the name of the attribute 252 */ 253 public string getName() 254 { 255 // const gchar * g_menu_attribute_iter_get_name (GMenuAttributeIter *iter); 256 return Str.toString(g_menu_attribute_iter_get_name(gMenuAttributeIter)); 257 } 258 259 /** 260 * Gets the value of the attribute at the current iterator position. 261 * The iterator is not advanced. 262 * Since 2.32 263 * Returns: the value of the current attribute. [transfer full] 264 */ 265 public Variant getValue() 266 { 267 // GVariant * g_menu_attribute_iter_get_value (GMenuAttributeIter *iter); 268 auto p = g_menu_attribute_iter_get_value(gMenuAttributeIter); 269 270 if(p is null) 271 { 272 return null; 273 } 274 275 return ObjectG.getDObject!(Variant)(cast(GVariant*) p); 276 } 277 278 /** 279 * Attempts to advance the iterator to the next (possibly first) 280 * attribute. 281 * TRUE is returned on success, or FALSE if there are no more 282 * attributes. 283 * You must call this function when you first acquire the iterator 284 * to advance it to the first attribute (and determine if the first 285 * attribute exists at all). 286 * Since 2.32 287 * Returns: TRUE on success, or FALSE when there are no more attributes 288 */ 289 public int next() 290 { 291 // gboolean g_menu_attribute_iter_next (GMenuAttributeIter *iter); 292 return g_menu_attribute_iter_next(gMenuAttributeIter); 293 } 294 }