1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 /* 25 * Conversion parameters: 26 * inFile = 27 * outPack = gdkpixbuf 28 * outFile = PixbufAnimationIter 29 * strct = GdkPixbufAnimationIter 30 * realStrct= 31 * ctorStrct= 32 * clss = PixbufAnimationIter 33 * interf = 34 * class Code: No 35 * interface Code: No 36 * template for: 37 * extend = GObject 38 * implements: 39 * prefixes: 40 * - gdk_pixbuf_animation_iter_ 41 * omit structs: 42 * omit prefixes: 43 * omit code: 44 * omit signals: 45 * imports: 46 * - gdk.Pixbuf 47 * structWrap: 48 * - GdkPixbuf* -> Pixbuf 49 * module aliases: 50 * local aliases: 51 * overrides: 52 */ 53 54 module gdkpixbuf.PixbufAnimationIter; 55 56 public import gtkc.gdkpixbuftypes; 57 58 private import gtkc.gdkpixbuf; 59 private import glib.ConstructionException; 60 private import gobject.ObjectG; 61 62 private import gdk.Pixbuf; 63 64 65 private import gobject.ObjectG; 66 67 /** 68 * The GdkPixBuf library provides a simple mechanism to load and 69 * represent animations. An animation is conceptually a series of 70 * frames to be displayed over time. The animation may not be 71 * represented as a series of frames internally; for example, it may 72 * be stored as a sprite and instructions for moving the sprite around 73 * a background. To display an animation you don't need to understand 74 * its representation, however; you just ask GdkPixBuf what should 75 * be displayed at a given point in time. 76 */ 77 public class PixbufAnimationIter : ObjectG 78 { 79 80 /** the main Gtk struct */ 81 protected GdkPixbufAnimationIter* gdkPixbufAnimationIter; 82 83 84 /** Get the main Gtk struct */ 85 public GdkPixbufAnimationIter* getPixbufAnimationIterStruct() 86 { 87 return gdkPixbufAnimationIter; 88 } 89 90 91 /** the main Gtk struct as a void* */ 92 protected override void* getStruct() 93 { 94 return cast(void*)gdkPixbufAnimationIter; 95 } 96 97 /** 98 * Sets our main struct and passes it to the parent class 99 */ 100 public this (GdkPixbufAnimationIter* gdkPixbufAnimationIter) 101 { 102 super(cast(GObject*)gdkPixbufAnimationIter); 103 this.gdkPixbufAnimationIter = gdkPixbufAnimationIter; 104 } 105 106 protected override void setStruct(GObject* obj) 107 { 108 super.setStruct(obj); 109 gdkPixbufAnimationIter = cast(GdkPixbufAnimationIter*)obj; 110 } 111 112 /** 113 */ 114 115 /** 116 * Possibly advances an animation to a new frame. Chooses the frame based 117 * on the start time passed to gdk_pixbuf_animation_get_iter(). 118 * current_time would normally come from g_get_current_time(), and 119 * must be greater than or equal to the time passed to 120 * gdk_pixbuf_animation_get_iter(), and must increase or remain 121 * unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is 122 * called. That is, you can't go backward in time; animations only 123 * play forward. 124 * As a shortcut, pass NULL for the current time and g_get_current_time() 125 * will be invoked on your behalf. So you only need to explicitly pass 126 * current_time if you're doing something odd like playing the animation 127 * at double speed. 128 * If this function returns FALSE, there's no need to update the animation 129 * display, assuming the display had been rendered prior to advancing; 130 * if TRUE, you need to call gdk_pixbuf_animation_iter_get_pixbuf() 131 * and update the display with the new pixbuf. 132 * Params: 133 * currentTime = current time. [allow-none] 134 * Returns: TRUE if the image may need updating 135 */ 136 public int advance(ref GTimeVal currentTime) 137 { 138 // gboolean gdk_pixbuf_animation_iter_advance (GdkPixbufAnimationIter *iter, const GTimeVal *current_time); 139 return gdk_pixbuf_animation_iter_advance(gdkPixbufAnimationIter, ¤tTime); 140 } 141 142 /** 143 * Gets the number of milliseconds the current pixbuf should be displayed, 144 * or -1 if the current pixbuf should be displayed forever. g_timeout_add() 145 * conveniently takes a timeout in milliseconds, so you can use a timeout 146 * to schedule the next update. 147 * Returns: delay time in milliseconds (thousandths of a second) 148 */ 149 public int getDelayTime() 150 { 151 // int gdk_pixbuf_animation_iter_get_delay_time (GdkPixbufAnimationIter *iter); 152 return gdk_pixbuf_animation_iter_get_delay_time(gdkPixbufAnimationIter); 153 } 154 155 /** 156 * Used to determine how to respond to the area_updated signal on 157 * GdkPixbufLoader when loading an animation. area_updated is emitted 158 * for an area of the frame currently streaming in to the loader. So if 159 * you're on the currently loading frame, you need to redraw the screen for 160 * the updated area. 161 * Returns: TRUE if the frame we're on is partially loaded, or the last frame 162 */ 163 public int onCurrentlyLoadingFrame() 164 { 165 // gboolean gdk_pixbuf_animation_iter_on_currently_loading_frame (GdkPixbufAnimationIter *iter); 166 return gdk_pixbuf_animation_iter_on_currently_loading_frame(gdkPixbufAnimationIter); 167 } 168 169 /** 170 * Gets the current pixbuf which should be displayed; the pixbuf might not 171 * be the same size as the animation itself 172 * (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()). 173 * This pixbuf should be displayed for 174 * gdk_pixbuf_animation_iter_get_delay_time() milliseconds. The caller 175 * of this function does not own a reference to the returned pixbuf; 176 * the returned pixbuf will become invalid when the iterator advances 177 * to the next frame, which may happen anytime you call 178 * gdk_pixbuf_animation_iter_advance(). Copy the pixbuf to keep it 179 * (don't just add a reference), as it may get recycled as you advance 180 * the iterator. 181 * Returns: the pixbuf to be displayed. [transfer none] 182 */ 183 public Pixbuf getPixbuf() 184 { 185 // GdkPixbuf * gdk_pixbuf_animation_iter_get_pixbuf (GdkPixbufAnimationIter *iter); 186 auto p = gdk_pixbuf_animation_iter_get_pixbuf(gdkPixbufAnimationIter); 187 188 if(p is null) 189 { 190 return null; 191 } 192 193 return ObjectG.getDObject!(Pixbuf)(cast(GdkPixbuf*) p); 194 } 195 }