1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 /* 25 * Conversion parameters: 26 * inFile = 27 * outPack = gdkpixbuf 28 * outFile = PixbufAnimationIter 29 * strct = GdkPixbufAnimationIter 30 * realStrct= 31 * ctorStrct= 32 * clss = PixbufAnimationIter 33 * interf = 34 * class Code: No 35 * interface Code: No 36 * template for: 37 * extend = GObject 38 * implements: 39 * prefixes: 40 * - gdk_pixbuf_animation_iter_ 41 * omit structs: 42 * omit prefixes: 43 * omit code: 44 * omit signals: 45 * imports: 46 * - gdk.Pixbuf 47 * structWrap: 48 * - GdkPixbuf* -> Pixbuf 49 * module aliases: 50 * local aliases: 51 * overrides: 52 */ 53 54 module gdkpixbuf.PixbufAnimationIter; 55 56 public import gtkc.gdkpixbuftypes; 57 58 private import gtkc.gdkpixbuf; 59 private import glib.ConstructionException; 60 private import gobject.ObjectG; 61 62 63 private import gdk.Pixbuf; 64 65 66 67 private import gobject.ObjectG; 68 69 /** 70 * The GdkPixBuf library provides a simple mechanism to load and 71 * represent animations. An animation is conceptually a series of 72 * frames to be displayed over time. The animation may not be 73 * represented as a series of frames internally; for example, it may 74 * be stored as a sprite and instructions for moving the sprite around 75 * a background. To display an animation you don't need to understand 76 * its representation, however; you just ask GdkPixBuf what should 77 * be displayed at a given point in time. 78 */ 79 public class PixbufAnimationIter : ObjectG 80 { 81 82 /** the main Gtk struct */ 83 protected GdkPixbufAnimationIter* gdkPixbufAnimationIter; 84 85 86 public GdkPixbufAnimationIter* getPixbufAnimationIterStruct() 87 { 88 return gdkPixbufAnimationIter; 89 } 90 91 92 /** the main Gtk struct as a void* */ 93 protected override void* getStruct() 94 { 95 return cast(void*)gdkPixbufAnimationIter; 96 } 97 98 /** 99 * Sets our main struct and passes it to the parent class 100 */ 101 public this (GdkPixbufAnimationIter* gdkPixbufAnimationIter) 102 { 103 super(cast(GObject*)gdkPixbufAnimationIter); 104 this.gdkPixbufAnimationIter = gdkPixbufAnimationIter; 105 } 106 107 protected override void setStruct(GObject* obj) 108 { 109 super.setStruct(obj); 110 gdkPixbufAnimationIter = cast(GdkPixbufAnimationIter*)obj; 111 } 112 113 /** 114 */ 115 116 /** 117 * Possibly advances an animation to a new frame. Chooses the frame based 118 * on the start time passed to gdk_pixbuf_animation_get_iter(). 119 * current_time would normally come from g_get_current_time(), and 120 * must be greater than or equal to the time passed to 121 * gdk_pixbuf_animation_get_iter(), and must increase or remain 122 * unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is 123 * called. That is, you can't go backward in time; animations only 124 * play forward. 125 * As a shortcut, pass NULL for the current time and g_get_current_time() 126 * will be invoked on your behalf. So you only need to explicitly pass 127 * current_time if you're doing something odd like playing the animation 128 * at double speed. 129 * If this function returns FALSE, there's no need to update the animation 130 * display, assuming the display had been rendered prior to advancing; 131 * if TRUE, you need to call gdk_pixbuf_animation_iter_get_pixbuf() 132 * and update the display with the new pixbuf. 133 * Params: 134 * currentTime = current time. [allow-none] 135 * Returns: TRUE if the image may need updating 136 */ 137 public int advance(ref GTimeVal currentTime) 138 { 139 // gboolean gdk_pixbuf_animation_iter_advance (GdkPixbufAnimationIter *iter, const GTimeVal *current_time); 140 return gdk_pixbuf_animation_iter_advance(gdkPixbufAnimationIter, ¤tTime); 141 } 142 143 /** 144 * Gets the number of milliseconds the current pixbuf should be displayed, 145 * or -1 if the current pixbuf should be displayed forever. g_timeout_add() 146 * conveniently takes a timeout in milliseconds, so you can use a timeout 147 * to schedule the next update. 148 * Returns: delay time in milliseconds (thousandths of a second) 149 */ 150 public int getDelayTime() 151 { 152 // int gdk_pixbuf_animation_iter_get_delay_time (GdkPixbufAnimationIter *iter); 153 return gdk_pixbuf_animation_iter_get_delay_time(gdkPixbufAnimationIter); 154 } 155 156 /** 157 * Used to determine how to respond to the area_updated signal on 158 * GdkPixbufLoader when loading an animation. area_updated is emitted 159 * for an area of the frame currently streaming in to the loader. So if 160 * you're on the currently loading frame, you need to redraw the screen for 161 * the updated area. 162 * Returns: TRUE if the frame we're on is partially loaded, or the last frame 163 */ 164 public int onCurrentlyLoadingFrame() 165 { 166 // gboolean gdk_pixbuf_animation_iter_on_currently_loading_frame (GdkPixbufAnimationIter *iter); 167 return gdk_pixbuf_animation_iter_on_currently_loading_frame(gdkPixbufAnimationIter); 168 } 169 170 /** 171 * Gets the current pixbuf which should be displayed; the pixbuf might not 172 * be the same size as the animation itself 173 * (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()). 174 * This pixbuf should be displayed for 175 * gdk_pixbuf_animation_iter_get_delay_time() milliseconds. The caller 176 * of this function does not own a reference to the returned pixbuf; 177 * the returned pixbuf will become invalid when the iterator advances 178 * to the next frame, which may happen anytime you call 179 * gdk_pixbuf_animation_iter_advance(). Copy the pixbuf to keep it 180 * (don't just add a reference), as it may get recycled as you advance 181 * the iterator. 182 * Returns: the pixbuf to be displayed. [transfer none] 183 */ 184 public Pixbuf getPixbuf() 185 { 186 // GdkPixbuf * gdk_pixbuf_animation_iter_get_pixbuf (GdkPixbufAnimationIter *iter); 187 auto p = gdk_pixbuf_animation_iter_get_pixbuf(gdkPixbufAnimationIter); 188 189 if(p is null) 190 { 191 return null; 192 } 193 194 return ObjectG.getDObject!(Pixbuf)(cast(GdkPixbuf*) p); 195 } 196 }