1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 /* 25 * Conversion parameters: 26 * inFile = 27 * outPack = gio 28 * outFile = Action 29 * strct = 30 * realStrct= 31 * ctorStrct= 32 * clss = Action 33 * interf = 34 * class Code: Yes 35 * interface Code: No 36 * template for: 37 * extend = ObjectG 38 * implements: 39 * - ActionIF 40 * prefixes: 41 * omit structs: 42 * omit prefixes: 43 * omit code: 44 * omit signals: 45 * imports: 46 * - gobject.ObjectG 47 * - gio.ActionT 48 * - gio.ActionIF 49 * structWrap: 50 * module aliases: 51 * local aliases: 52 * overrides: 53 */ 54 55 module gio.Action; 56 57 public import gtkc.giotypes; 58 59 private import gtkc.gio; 60 private import glib.ConstructionException; 61 private import gobject.ObjectG; 62 63 64 private import gobject.ObjectG; 65 private import gio.ActionT; 66 private import gio.ActionIF; 67 68 69 70 71 /** 72 */ 73 public class Action : ObjectG, ActionIF 74 { 75 76 // Minimal implementation. 77 mixin ActionT!(GAction); 78 79 /** the main Gtk struct as a void* */ 80 protected override void* getStruct() 81 { 82 return cast(void*)gAction; 83 } 84 85 /** 86 * Sets our main struct and passes it to the parent class 87 */ 88 public this (GAction* gAction) 89 { 90 super(cast(GObject*)gAction); 91 this.gAction = gAction; 92 } 93 94 /** 95 */ 96 }