Sets our main struct and passes it to the parent class.
Creates a new #GtkGestureStylus.
Returns the current values for the requested @axes. This function must be called from either the #GtkGestureStylus:down, #GtkGestureStylus:motion, #GtkGestureStylus:up or #GtkGestureStylus:proximity signals.
Returns the current value for the requested @axis. This function must be called from either the #GtkGestureStylus:down, #GtkGestureStylus:motion, #GtkGestureStylus:up or #GtkGestureStylus:proximity signals.
Returns the #GdkDeviceTool currently driving input through this gesture. This function must be called from either the #GtkGestureStylus::down, #GtkGestureStylus::motion, #GtkGestureStylus::up or #GtkGestureStylus::proximity signal handlers.
Get the main Gtk struct
the main Gtk struct as a void*
the main Gtk struct
the main Gtk struct
Get the main Gtk struct
the main Gtk struct as a void*
Returns the button number @gesture listens for, or 0 if @gesture reacts to any button press.
Returns the button number currently interacting with @gesture, or 0 if there is none.
Returns the event sequence currently interacting with @gesture. This is only meaningful if gtk_gesture_is_active() returns %TRUE.
Gets whether a gesture is exclusive. For more information, see gtk_gesture_single_set_exclusive().
Returns %TRUE if the gesture is only triggered by touch events.
Sets the button number @gesture listens to. If non-0, every button press from a different button number will be ignored. Touch events implicitly match with button 1.
Sets whether @gesture is exclusive. An exclusive gesture will only handle pointer and "pointer emulated" touch events, so at any given time, there is only one sequence able to interact with those.
If @touch_only is %TRUE, @gesture will only handle events of type #GDK_TOUCH_BEGIN, #GDK_TOUCH_UPDATE or #GDK_TOUCH_END. If %FALSE, mouse events will be handled too.
#GtkGestureStylus is a #GtkGesture implementation specific to stylus input. The provided signals just provide the basic information