InputStream.readAsync

Request an asynchronous read of @count bytes from the stream into the buffer starting at @buffer. When the operation is finished @callback will be called. You can then call g_input_stream_read_finish() to get the result of the operation.

During an async request no other sync and async calls are allowed on @stream, and will result in %G_IO_ERROR_PENDING errors.

A value of @count larger than %G_MAXSSIZE will cause a %G_IO_ERROR_INVALID_ARGUMENT error.

On success, the number of bytes read into the buffer will be passed to the callback. It is not an error if this is not the same as the requested size, as it can happen e.g. near the end of a file, but generally we try to read as many bytes as requested. Zero is returned on end of file (or if @count is zero), but never otherwise.

Any outstanding i/o request with higher priority (lower numerical value) will be executed before an outstanding request with lower priority. Default priority is %G_PRIORITY_DEFAULT.

The asynchronous methods have a default fallback that uses threads to implement asynchronicity, so they are optional for inheriting classes. However, if you override one you must override all.

class InputStream
void
readAsync
(
out ubyte[] buffer
,,,
GAsyncReadyCallback callback
,
void* userData
)

Parameters

buffer ubyte[]

a buffer to read data into (which should be at least count bytes long).

ioPriority int

the [I/O priority][io-priority] of the request.

cancellable Cancellable

optional #GCancellable object, %NULL to ignore.

callback GAsyncReadyCallback

callback to call when the request is satisfied

userData void*

the data to pass to callback function

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