1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.TcpConnection;
26 
27 private import gio.SocketConnection;
28 private import gtkc.gio;
29 public  import gtkc.giotypes;
30 
31 
32 /**
33  * This is the subclass of #GSocketConnection that is created
34  * for TCP/IP sockets.
35  *
36  * Since: 2.22
37  */
38 public class TcpConnection : SocketConnection
39 {
40 	/** the main Gtk struct */
41 	protected GTcpConnection* gTcpConnection;
42 
43 	/** Get the main Gtk struct */
44 	public GTcpConnection* getTcpConnectionStruct(bool transferOwnership = false)
45 	{
46 		if (transferOwnership)
47 			ownedRef = false;
48 		return gTcpConnection;
49 	}
50 
51 	/** the main Gtk struct as a void* */
52 	protected override void* getStruct()
53 	{
54 		return cast(void*)gTcpConnection;
55 	}
56 
57 	protected override void setStruct(GObject* obj)
58 	{
59 		gTcpConnection = cast(GTcpConnection*)obj;
60 		super.setStruct(obj);
61 	}
62 
63 	/**
64 	 * Sets our main struct and passes it to the parent class.
65 	 */
66 	public this (GTcpConnection* gTcpConnection, bool ownedRef = false)
67 	{
68 		this.gTcpConnection = gTcpConnection;
69 		super(cast(GSocketConnection*)gTcpConnection, ownedRef);
70 	}
71 
72 
73 	/** */
74 	public static GType getType()
75 	{
76 		return g_tcp_connection_get_type();
77 	}
78 
79 	/**
80 	 * Checks if graceful disconnects are used. See
81 	 * g_tcp_connection_set_graceful_disconnect().
82 	 *
83 	 * Returns: %TRUE if graceful disconnect is used on close, %FALSE otherwise
84 	 *
85 	 * Since: 2.22
86 	 */
87 	public bool getGracefulDisconnect()
88 	{
89 		return g_tcp_connection_get_graceful_disconnect(gTcpConnection) != 0;
90 	}
91 
92 	/**
93 	 * This enables graceful disconnects on close. A graceful disconnect
94 	 * means that we signal the receiving end that the connection is terminated
95 	 * and wait for it to close the connection before closing the connection.
96 	 *
97 	 * A graceful disconnect means that we can be sure that we successfully sent
98 	 * all the outstanding data to the other end, or get an error reported.
99 	 * However, it also means we have to wait for all the data to reach the
100 	 * other side and for it to acknowledge this by closing the socket, which may
101 	 * take a while. For this reason it is disabled by default.
102 	 *
103 	 * Params:
104 	 *     gracefulDisconnect = Whether to do graceful disconnects or not
105 	 *
106 	 * Since: 2.22
107 	 */
108 	public void setGracefulDisconnect(bool gracefulDisconnect)
109 	{
110 		g_tcp_connection_set_graceful_disconnect(gTcpConnection, gracefulDisconnect);
111 	}
112 }