1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.SimpleAction;
26 
27 private import gio.ActionIF;
28 private import gio.ActionT;
29 private import glib.ConstructionException;
30 private import glib.Str;
31 private import glib.Variant;
32 private import glib.VariantType;
33 private import gobject.ObjectG;
34 private import gobject.Signals;
35 private import gtkc.gio;
36 public  import gtkc.giotypes;
37 private import std.algorithm;
38 
39 
40 /**
41  * A #GSimpleAction is the obvious simple implementation of the #GAction
42  * interface. This is the easiest way to create an action for purposes of
43  * adding it to a #GSimpleActionGroup.
44  * 
45  * See also #GtkAction.
46  */
47 public class SimpleAction : ObjectG, ActionIF
48 {
49 	/** the main Gtk struct */
50 	protected GSimpleAction* gSimpleAction;
51 
52 	/** Get the main Gtk struct */
53 	public GSimpleAction* getSimpleActionStruct(bool transferOwnership = false)
54 	{
55 		if (transferOwnership)
56 			ownedRef = false;
57 		return gSimpleAction;
58 	}
59 
60 	/** the main Gtk struct as a void* */
61 	protected override void* getStruct()
62 	{
63 		return cast(void*)gSimpleAction;
64 	}
65 
66 	protected override void setStruct(GObject* obj)
67 	{
68 		gSimpleAction = cast(GSimpleAction*)obj;
69 		super.setStruct(obj);
70 	}
71 
72 	/**
73 	 * Sets our main struct and passes it to the parent class.
74 	 */
75 	public this (GSimpleAction* gSimpleAction, bool ownedRef = false)
76 	{
77 		this.gSimpleAction = gSimpleAction;
78 		super(cast(GObject*)gSimpleAction, ownedRef);
79 	}
80 
81 	// add the Action capabilities
82 	mixin ActionT!(GSimpleAction);
83 
84 
85 	/** */
86 	public static GType getType()
87 	{
88 		return g_simple_action_get_type();
89 	}
90 
91 	/**
92 	 * Creates a new action.
93 	 *
94 	 * The created action is stateless.  See g_simple_action_new_stateful().
95 	 *
96 	 * Params:
97 	 *     name = the name of the action
98 	 *     parameterType = the type of parameter to the activate function
99 	 *
100 	 * Returns: a new #GSimpleAction
101 	 *
102 	 * Since: 2.28
103 	 *
104 	 * Throws: ConstructionException GTK+ fails to create the object.
105 	 */
106 	public this(string name, VariantType parameterType)
107 	{
108 		auto p = g_simple_action_new(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct());
109 		
110 		if(p is null)
111 		{
112 			throw new ConstructionException("null returned by new");
113 		}
114 		
115 		this(cast(GSimpleAction*) p, true);
116 	}
117 
118 	/**
119 	 * Creates a new stateful action.
120 	 *
121 	 * @state is the initial state of the action.  All future state values
122 	 * must have the same #GVariantType as the initial state.
123 	 *
124 	 * If the @state GVariant is floating, it is consumed.
125 	 *
126 	 * Params:
127 	 *     name = the name of the action
128 	 *     parameterType = the type of the parameter to the activate function
129 	 *     state = the initial state of the action
130 	 *
131 	 * Returns: a new #GSimpleAction
132 	 *
133 	 * Since: 2.28
134 	 *
135 	 * Throws: ConstructionException GTK+ fails to create the object.
136 	 */
137 	public this(string name, VariantType parameterType, Variant state)
138 	{
139 		auto p = g_simple_action_new_stateful(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct(), (state is null) ? null : state.getVariantStruct());
140 		
141 		if(p is null)
142 		{
143 			throw new ConstructionException("null returned by new_stateful");
144 		}
145 		
146 		this(cast(GSimpleAction*) p, true);
147 	}
148 
149 	/**
150 	 * Sets the action as enabled or not.
151 	 *
152 	 * An action must be enabled in order to be activated or in order to
153 	 * have its state changed from outside callers.
154 	 *
155 	 * This should only be called by the implementor of the action.  Users
156 	 * of the action should not attempt to modify its enabled flag.
157 	 *
158 	 * Params:
159 	 *     enabled = whether the action is enabled
160 	 *
161 	 * Since: 2.28
162 	 */
163 	public void setEnabled(bool enabled)
164 	{
165 		g_simple_action_set_enabled(gSimpleAction, enabled);
166 	}
167 
168 	/**
169 	 * Sets the state of the action.
170 	 *
171 	 * This directly updates the 'state' property to the given value.
172 	 *
173 	 * This should only be called by the implementor of the action.  Users
174 	 * of the action should not attempt to directly modify the 'state'
175 	 * property.  Instead, they should call g_action_change_state() to
176 	 * request the change.
177 	 *
178 	 * If the @value GVariant is floating, it is consumed.
179 	 *
180 	 * Params:
181 	 *     value = the new #GVariant for the state
182 	 *
183 	 * Since: 2.30
184 	 */
185 	public void setState(Variant value)
186 	{
187 		g_simple_action_set_state(gSimpleAction, (value is null) ? null : value.getVariantStruct());
188 	}
189 
190 	/**
191 	 * Sets the state hint for the action.
192 	 *
193 	 * See g_action_get_state_hint() for more information about
194 	 * action state hints.
195 	 *
196 	 * Params:
197 	 *     stateHint = a #GVariant representing the state hint
198 	 *
199 	 * Since: 2.44
200 	 */
201 	public void setStateHint(Variant stateHint)
202 	{
203 		g_simple_action_set_state_hint(gSimpleAction, (stateHint is null) ? null : stateHint.getVariantStruct());
204 	}
205 
206 	protected class OnActivateDelegateWrapper
207 	{
208 		static OnActivateDelegateWrapper[] listeners;
209 		void delegate(Variant, SimpleAction) dlg;
210 		gulong handlerId;
211 		
212 		this(void delegate(Variant, SimpleAction) dlg)
213 		{
214 			this.dlg = dlg;
215 			this.listeners ~= this;
216 		}
217 		
218 		void remove(OnActivateDelegateWrapper source)
219 		{
220 			foreach(index, wrapper; listeners)
221 			{
222 				if (wrapper.handlerId == source.handlerId)
223 				{
224 					listeners[index] = null;
225 					listeners = std.algorithm.remove(listeners, index);
226 					break;
227 				}
228 			}
229 		}
230 	}
231 
232 	/**
233 	 * Indicates that the action was just activated.
234 	 *
235 	 * @parameter will always be of the expected type.  In the event that
236 	 * an incorrect type was given, no signal will be emitted.
237 	 *
238 	 * Since GLib 2.40, if no handler is connected to this signal then the
239 	 * default behaviour for boolean-stated actions with a %NULL parameter
240 	 * type is to toggle them via the #GSimpleAction::change-state signal.
241 	 * For stateful actions where the state type is equal to the parameter
242 	 * type, the default is to forward them directly to
243 	 * #GSimpleAction::change-state.  This should allow almost all users
244 	 * of #GSimpleAction to connect only one handler or the other.
245 	 *
246 	 * Params:
247 	 *     parameter = the parameter to the activation
248 	 *
249 	 * Since: 2.28
250 	 */
251 	gulong addOnActivate(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
252 	{
253 		auto wrapper = new OnActivateDelegateWrapper(dlg);
254 		wrapper.handlerId = Signals.connectData(
255 			this,
256 			"activate",
257 			cast(GCallback)&callBackActivate,
258 			cast(void*)wrapper,
259 			cast(GClosureNotify)&callBackActivateDestroy,
260 			connectFlags);
261 		return wrapper.handlerId;
262 	}
263 	
264 	extern(C) static void callBackActivate(GSimpleAction* simpleactionStruct, GVariant* parameter, OnActivateDelegateWrapper wrapper)
265 	{
266 		wrapper.dlg(new Variant(parameter), wrapper.outer);
267 	}
268 	
269 	extern(C) static void callBackActivateDestroy(OnActivateDelegateWrapper wrapper, GClosure* closure)
270 	{
271 		wrapper.remove(wrapper);
272 	}
273 
274 	protected class OnChangeStateDelegateWrapper
275 	{
276 		static OnChangeStateDelegateWrapper[] listeners;
277 		void delegate(Variant, SimpleAction) dlg;
278 		gulong handlerId;
279 		
280 		this(void delegate(Variant, SimpleAction) dlg)
281 		{
282 			this.dlg = dlg;
283 			this.listeners ~= this;
284 		}
285 		
286 		void remove(OnChangeStateDelegateWrapper source)
287 		{
288 			foreach(index, wrapper; listeners)
289 			{
290 				if (wrapper.handlerId == source.handlerId)
291 				{
292 					listeners[index] = null;
293 					listeners = std.algorithm.remove(listeners, index);
294 					break;
295 				}
296 			}
297 		}
298 	}
299 
300 	/**
301 	 * Indicates that the action just received a request to change its
302 	 * state.
303 	 *
304 	 * @value will always be of the correct state type.  In the event that
305 	 * an incorrect type was given, no signal will be emitted.
306 	 *
307 	 * If no handler is connected to this signal then the default
308 	 * behaviour is to call g_simple_action_set_state() to set the state
309 	 * to the requested value. If you connect a signal handler then no
310 	 * default action is taken. If the state should change then you must
311 	 * call g_simple_action_set_state() from the handler.
312 	 *
313 	 * An example of a 'change-state' handler:
314 	 * |[<!-- language="C" -->
315 	 * static void
316 	 * change_volume_state (GSimpleAction *action,
317 	 * GVariant      *value,
318 	 * gpointer       user_data)
319 	 * {
320 	 * gint requested;
321 	 *
322 	 * requested = g_variant_get_int32 (value);
323 	 *
324 	 * // Volume only goes from 0 to 10
325 	 * if (0 <= requested && requested <= 10)
326 	 * g_simple_action_set_state (action, value);
327 	 * }
328 	 * ]|
329 	 *
330 	 * The handler need not set the state to the requested value.
331 	 * It could set it to any value at all, or take some other action.
332 	 *
333 	 * Params:
334 	 *     value = the requested value for the state
335 	 *
336 	 * Since: 2.30
337 	 */
338 	gulong addOnChangeState(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
339 	{
340 		auto wrapper = new OnChangeStateDelegateWrapper(dlg);
341 		wrapper.handlerId = Signals.connectData(
342 			this,
343 			"change-state",
344 			cast(GCallback)&callBackChangeState,
345 			cast(void*)wrapper,
346 			cast(GClosureNotify)&callBackChangeStateDestroy,
347 			connectFlags);
348 		return wrapper.handlerId;
349 	}
350 	
351 	extern(C) static void callBackChangeState(GSimpleAction* simpleactionStruct, GVariant* value, OnChangeStateDelegateWrapper wrapper)
352 	{
353 		wrapper.dlg(new Variant(value), wrapper.outer);
354 	}
355 	
356 	extern(C) static void callBackChangeStateDestroy(OnChangeStateDelegateWrapper wrapper, GClosure* closure)
357 	{
358 		wrapper.remove(wrapper);
359 	}
360 }