1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.SocketService;
26 
27 private import gio.SocketConnection;
28 private import gio.SocketListener;
29 private import glib.ConstructionException;
30 private import gobject.ObjectG;
31 private import gobject.Signals;
32 private import gtkc.gio;
33 public  import gtkc.giotypes;
34 private import std.algorithm;
35 
36 
37 /**
38  * A #GSocketService is an object that represents a service that
39  * is provided to the network or over local sockets.  When a new
40  * connection is made to the service the #GSocketService::incoming
41  * signal is emitted.
42  * 
43  * A #GSocketService is a subclass of #GSocketListener and you need
44  * to add the addresses you want to accept connections on with the
45  * #GSocketListener APIs.
46  * 
47  * There are two options for implementing a network service based on
48  * #GSocketService. The first is to create the service using
49  * g_socket_service_new() and to connect to the #GSocketService::incoming
50  * signal. The second is to subclass #GSocketService and override the
51  * default signal handler implementation.
52  * 
53  * In either case, the handler must immediately return, or else it
54  * will block additional incoming connections from being serviced.
55  * If you are interested in writing connection handlers that contain
56  * blocking code then see #GThreadedSocketService.
57  * 
58  * The socket service runs on the main loop of the
59  * [thread-default context][g-main-context-push-thread-default-context]
60  * of the thread it is created in, and is not
61  * threadsafe in general. However, the calls to start and stop the
62  * service are thread-safe so these can be used from threads that
63  * handle incoming clients.
64  *
65  * Since: 2.22
66  */
67 public class SocketService : SocketListener
68 {
69 	/** the main Gtk struct */
70 	protected GSocketService* gSocketService;
71 
72 	/** Get the main Gtk struct */
73 	public GSocketService* getSocketServiceStruct()
74 	{
75 		return gSocketService;
76 	}
77 
78 	/** the main Gtk struct as a void* */
79 	protected override void* getStruct()
80 	{
81 		return cast(void*)gSocketService;
82 	}
83 
84 	protected override void setStruct(GObject* obj)
85 	{
86 		gSocketService = cast(GSocketService*)obj;
87 		super.setStruct(obj);
88 	}
89 
90 	/**
91 	 * Sets our main struct and passes it to the parent class.
92 	 */
93 	public this (GSocketService* gSocketService, bool ownedRef = false)
94 	{
95 		this.gSocketService = gSocketService;
96 		super(cast(GSocketListener*)gSocketService, ownedRef);
97 	}
98 
99 
100 	/** */
101 	public static GType getType()
102 	{
103 		return g_socket_service_get_type();
104 	}
105 
106 	/**
107 	 * Creates a new #GSocketService with no sockets to listen for.
108 	 * New listeners can be added with e.g. g_socket_listener_add_address()
109 	 * or g_socket_listener_add_inet_port().
110 	 *
111 	 * New services are created active, there is no need to call
112 	 * g_socket_service_start(), unless g_socket_service_stop() has been
113 	 * called before.
114 	 *
115 	 * Returns: a new #GSocketService.
116 	 *
117 	 * Since: 2.22
118 	 *
119 	 * Throws: ConstructionException GTK+ fails to create the object.
120 	 */
121 	public this()
122 	{
123 		auto p = g_socket_service_new();
124 		
125 		if(p is null)
126 		{
127 			throw new ConstructionException("null returned by new");
128 		}
129 		
130 		this(cast(GSocketService*) p, true);
131 	}
132 
133 	/**
134 	 * Check whether the service is active or not. An active
135 	 * service will accept new clients that connect, while
136 	 * a non-active service will let connecting clients queue
137 	 * up until the service is started.
138 	 *
139 	 * Returns: %TRUE if the service is active, %FALSE otherwise
140 	 *
141 	 * Since: 2.22
142 	 */
143 	public bool isActive()
144 	{
145 		return g_socket_service_is_active(gSocketService) != 0;
146 	}
147 
148 	/**
149 	 * Restarts the service, i.e. start accepting connections
150 	 * from the added sockets when the mainloop runs. This only needs
151 	 * to be called after the service has been stopped from
152 	 * g_socket_service_stop().
153 	 *
154 	 * This call is thread-safe, so it may be called from a thread
155 	 * handling an incoming client request.
156 	 *
157 	 * Since: 2.22
158 	 */
159 	public void start()
160 	{
161 		g_socket_service_start(gSocketService);
162 	}
163 
164 	/**
165 	 * Stops the service, i.e. stops accepting connections
166 	 * from the added sockets when the mainloop runs.
167 	 *
168 	 * This call is thread-safe, so it may be called from a thread
169 	 * handling an incoming client request.
170 	 *
171 	 * Note that this only stops accepting new connections; it does not
172 	 * close the listening sockets, and you can call
173 	 * g_socket_service_start() again later to begin listening again. To
174 	 * close the listening sockets, call g_socket_listener_close(). (This
175 	 * will happen automatically when the #GSocketService is finalized.)
176 	 *
177 	 * This must be called before calling g_socket_listener_close() as
178 	 * the socket service will start accepting connections immediately
179 	 * when a new socket is added.
180 	 *
181 	 * Since: 2.22
182 	 */
183 	public void stop()
184 	{
185 		g_socket_service_stop(gSocketService);
186 	}
187 
188 	protected class OnIncomingDelegateWrapper
189 	{
190 		static OnIncomingDelegateWrapper[] listeners;
191 		bool delegate(SocketConnection, ObjectG, SocketService) dlg;
192 		gulong handlerId;
193 		
194 		this(bool delegate(SocketConnection, ObjectG, SocketService) dlg)
195 		{
196 			this.dlg = dlg;
197 			this.listeners ~= this;
198 		}
199 		
200 		void remove(OnIncomingDelegateWrapper source)
201 		{
202 			foreach(index, wrapper; listeners)
203 			{
204 				if (wrapper.handlerId == source.handlerId)
205 				{
206 					listeners[index] = null;
207 					listeners = std.algorithm.remove(listeners, index);
208 					break;
209 				}
210 			}
211 		}
212 	}
213 
214 	/**
215 	 * The ::incoming signal is emitted when a new incoming connection
216 	 * to @service needs to be handled. The handler must initiate the
217 	 * handling of @connection, but may not block; in essence,
218 	 * asynchronous operations must be used.
219 	 *
220 	 * @connection will be unreffed once the signal handler returns,
221 	 * so you need to ref it yourself if you are planning to use it.
222 	 *
223 	 * Params:
224 	 *     connection = a new #GSocketConnection object
225 	 *     sourceObject = the source_object passed to
226 	 *         g_socket_listener_add_address()
227 	 *
228 	 * Returns: %TRUE to stop other handlers from being called
229 	 *
230 	 * Since: 2.22
231 	 */
232 	gulong addOnIncoming(bool delegate(SocketConnection, ObjectG, SocketService) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
233 	{
234 		auto wrapper = new OnIncomingDelegateWrapper(dlg);
235 		wrapper.handlerId = Signals.connectData(
236 			this,
237 			"incoming",
238 			cast(GCallback)&callBackIncoming,
239 			cast(void*)wrapper,
240 			cast(GClosureNotify)&callBackIncomingDestroy,
241 			connectFlags);
242 		return wrapper.handlerId;
243 	}
244 	
245 	extern(C) static int callBackIncoming(GSocketService* socketserviceStruct, GSocketConnection* connection, GObject* sourceObject, OnIncomingDelegateWrapper wrapper)
246 	{
247 		return wrapper.dlg(ObjectG.getDObject!(SocketConnection)(connection), ObjectG.getDObject!(ObjectG)(sourceObject), wrapper.outer);
248 	}
249 	
250 	extern(C) static void callBackIncomingDestroy(OnIncomingDelegateWrapper wrapper, GClosure* closure)
251 	{
252 		wrapper.remove(wrapper);
253 	}
254 }