1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.SimpleAction;
26 
27 private import gio.ActionIF;
28 private import gio.ActionT;
29 private import glib.ConstructionException;
30 private import glib.Str;
31 private import glib.Variant;
32 private import glib.VariantType;
33 private import gobject.ObjectG;
34 private import gobject.Signals;
35 private import gtkc.gio;
36 public  import gtkc.giotypes;
37 private import std.algorithm;
38 
39 
40 /**
41  * A #GSimpleAction is the obvious simple implementation of the #GAction
42  * interface. This is the easiest way to create an action for purposes of
43  * adding it to a #GSimpleActionGroup.
44  * 
45  * See also #GtkAction.
46  */
47 public class SimpleAction : ObjectG, ActionIF
48 {
49 	/** the main Gtk struct */
50 	protected GSimpleAction* gSimpleAction;
51 
52 	/** Get the main Gtk struct */
53 	public GSimpleAction* getSimpleActionStruct()
54 	{
55 		return gSimpleAction;
56 	}
57 
58 	/** the main Gtk struct as a void* */
59 	protected override void* getStruct()
60 	{
61 		return cast(void*)gSimpleAction;
62 	}
63 
64 	protected override void setStruct(GObject* obj)
65 	{
66 		gSimpleAction = cast(GSimpleAction*)obj;
67 		super.setStruct(obj);
68 	}
69 
70 	/**
71 	 * Sets our main struct and passes it to the parent class.
72 	 */
73 	public this (GSimpleAction* gSimpleAction, bool ownedRef = false)
74 	{
75 		this.gSimpleAction = gSimpleAction;
76 		super(cast(GObject*)gSimpleAction, ownedRef);
77 	}
78 
79 	// add the Action capabilities
80 	mixin ActionT!(GSimpleAction);
81 
82 
83 	/** */
84 	public static GType getType()
85 	{
86 		return g_simple_action_get_type();
87 	}
88 
89 	/**
90 	 * Creates a new action.
91 	 *
92 	 * The created action is stateless.  See g_simple_action_new_stateful().
93 	 *
94 	 * Params:
95 	 *     name = the name of the action
96 	 *     parameterType = the type of parameter to the activate function
97 	 *
98 	 * Returns: a new #GSimpleAction
99 	 *
100 	 * Since: 2.28
101 	 *
102 	 * Throws: ConstructionException GTK+ fails to create the object.
103 	 */
104 	public this(string name, VariantType parameterType)
105 	{
106 		auto p = g_simple_action_new(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct());
107 		
108 		if(p is null)
109 		{
110 			throw new ConstructionException("null returned by new");
111 		}
112 		
113 		this(cast(GSimpleAction*) p, true);
114 	}
115 
116 	/**
117 	 * Creates a new stateful action.
118 	 *
119 	 * @state is the initial state of the action.  All future state values
120 	 * must have the same #GVariantType as the initial state.
121 	 *
122 	 * If the @state GVariant is floating, it is consumed.
123 	 *
124 	 * Params:
125 	 *     name = the name of the action
126 	 *     parameterType = the type of the parameter to the activate function
127 	 *     state = the initial state of the action
128 	 *
129 	 * Returns: a new #GSimpleAction
130 	 *
131 	 * Since: 2.28
132 	 *
133 	 * Throws: ConstructionException GTK+ fails to create the object.
134 	 */
135 	public this(string name, VariantType parameterType, Variant state)
136 	{
137 		auto p = g_simple_action_new_stateful(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct(), (state is null) ? null : state.getVariantStruct());
138 		
139 		if(p is null)
140 		{
141 			throw new ConstructionException("null returned by new_stateful");
142 		}
143 		
144 		this(cast(GSimpleAction*) p, true);
145 	}
146 
147 	/**
148 	 * Sets the action as enabled or not.
149 	 *
150 	 * An action must be enabled in order to be activated or in order to
151 	 * have its state changed from outside callers.
152 	 *
153 	 * This should only be called by the implementor of the action.  Users
154 	 * of the action should not attempt to modify its enabled flag.
155 	 *
156 	 * Params:
157 	 *     enabled = whether the action is enabled
158 	 *
159 	 * Since: 2.28
160 	 */
161 	public void setEnabled(bool enabled)
162 	{
163 		g_simple_action_set_enabled(gSimpleAction, enabled);
164 	}
165 
166 	/**
167 	 * Sets the state of the action.
168 	 *
169 	 * This directly updates the 'state' property to the given value.
170 	 *
171 	 * This should only be called by the implementor of the action.  Users
172 	 * of the action should not attempt to directly modify the 'state'
173 	 * property.  Instead, they should call g_action_change_state() to
174 	 * request the change.
175 	 *
176 	 * If the @value GVariant is floating, it is consumed.
177 	 *
178 	 * Params:
179 	 *     value = the new #GVariant for the state
180 	 *
181 	 * Since: 2.30
182 	 */
183 	public void setState(Variant value)
184 	{
185 		g_simple_action_set_state(gSimpleAction, (value is null) ? null : value.getVariantStruct());
186 	}
187 
188 	/**
189 	 * Sets the state hint for the action.
190 	 *
191 	 * See g_action_get_state_hint() for more information about
192 	 * action state hints.
193 	 *
194 	 * Params:
195 	 *     stateHint = a #GVariant representing the state hint
196 	 *
197 	 * Since: 2.44
198 	 */
199 	public void setStateHint(Variant stateHint)
200 	{
201 		g_simple_action_set_state_hint(gSimpleAction, (stateHint is null) ? null : stateHint.getVariantStruct());
202 	}
203 
204 	protected class OnActivateDelegateWrapper
205 	{
206 		static OnActivateDelegateWrapper[] listeners;
207 		void delegate(Variant, SimpleAction) dlg;
208 		gulong handlerId;
209 		
210 		this(void delegate(Variant, SimpleAction) dlg)
211 		{
212 			this.dlg = dlg;
213 			this.listeners ~= this;
214 		}
215 		
216 		void remove(OnActivateDelegateWrapper source)
217 		{
218 			foreach(index, wrapper; listeners)
219 			{
220 				if (wrapper.handlerId == source.handlerId)
221 				{
222 					listeners[index] = null;
223 					listeners = std.algorithm.remove(listeners, index);
224 					break;
225 				}
226 			}
227 		}
228 	}
229 
230 	/**
231 	 * Indicates that the action was just activated.
232 	 *
233 	 * @parameter will always be of the expected type.  In the event that
234 	 * an incorrect type was given, no signal will be emitted.
235 	 *
236 	 * Since GLib 2.40, if no handler is connected to this signal then the
237 	 * default behaviour for boolean-stated actions with a %NULL parameter
238 	 * type is to toggle them via the #GSimpleAction::change-state signal.
239 	 * For stateful actions where the state type is equal to the parameter
240 	 * type, the default is to forward them directly to
241 	 * #GSimpleAction::change-state.  This should allow almost all users
242 	 * of #GSimpleAction to connect only one handler or the other.
243 	 *
244 	 * Params:
245 	 *     parameter = the parameter to the activation
246 	 *
247 	 * Since: 2.28
248 	 */
249 	gulong addOnActivate(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
250 	{
251 		auto wrapper = new OnActivateDelegateWrapper(dlg);
252 		wrapper.handlerId = Signals.connectData(
253 			this,
254 			"activate",
255 			cast(GCallback)&callBackActivate,
256 			cast(void*)wrapper,
257 			cast(GClosureNotify)&callBackActivateDestroy,
258 			connectFlags);
259 		return wrapper.handlerId;
260 	}
261 	
262 	extern(C) static void callBackActivate(GSimpleAction* simpleactionStruct, GVariant* parameter, OnActivateDelegateWrapper wrapper)
263 	{
264 		wrapper.dlg(new Variant(parameter), wrapper.outer);
265 	}
266 	
267 	extern(C) static void callBackActivateDestroy(OnActivateDelegateWrapper wrapper, GClosure* closure)
268 	{
269 		wrapper.remove(wrapper);
270 	}
271 
272 	protected class OnChangeStateDelegateWrapper
273 	{
274 		static OnChangeStateDelegateWrapper[] listeners;
275 		void delegate(Variant, SimpleAction) dlg;
276 		gulong handlerId;
277 		
278 		this(void delegate(Variant, SimpleAction) dlg)
279 		{
280 			this.dlg = dlg;
281 			this.listeners ~= this;
282 		}
283 		
284 		void remove(OnChangeStateDelegateWrapper source)
285 		{
286 			foreach(index, wrapper; listeners)
287 			{
288 				if (wrapper.handlerId == source.handlerId)
289 				{
290 					listeners[index] = null;
291 					listeners = std.algorithm.remove(listeners, index);
292 					break;
293 				}
294 			}
295 		}
296 	}
297 
298 	/**
299 	 * Indicates that the action just received a request to change its
300 	 * state.
301 	 *
302 	 * @value will always be of the correct state type.  In the event that
303 	 * an incorrect type was given, no signal will be emitted.
304 	 *
305 	 * If no handler is connected to this signal then the default
306 	 * behaviour is to call g_simple_action_set_state() to set the state
307 	 * to the requested value. If you connect a signal handler then no
308 	 * default action is taken. If the state should change then you must
309 	 * call g_simple_action_set_state() from the handler.
310 	 *
311 	 * An example of a 'change-state' handler:
312 	 * |[<!-- language="C" -->
313 	 * static void
314 	 * change_volume_state (GSimpleAction *action,
315 	 * GVariant      *value,
316 	 * gpointer       user_data)
317 	 * {
318 	 * gint requested;
319 	 *
320 	 * requested = g_variant_get_int32 (value);
321 	 *
322 	 * // Volume only goes from 0 to 10
323 	 * if (0 <= requested && requested <= 10)
324 	 * g_simple_action_set_state (action, value);
325 	 * }
326 	 * ]|
327 	 *
328 	 * The handler need not set the state to the requested value.
329 	 * It could set it to any value at all, or take some other action.
330 	 *
331 	 * Params:
332 	 *     value = the requested value for the state
333 	 *
334 	 * Since: 2.30
335 	 */
336 	gulong addOnChangeState(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
337 	{
338 		auto wrapper = new OnChangeStateDelegateWrapper(dlg);
339 		wrapper.handlerId = Signals.connectData(
340 			this,
341 			"change-state",
342 			cast(GCallback)&callBackChangeState,
343 			cast(void*)wrapper,
344 			cast(GClosureNotify)&callBackChangeStateDestroy,
345 			connectFlags);
346 		return wrapper.handlerId;
347 	}
348 	
349 	extern(C) static void callBackChangeState(GSimpleAction* simpleactionStruct, GVariant* value, OnChangeStateDelegateWrapper wrapper)
350 	{
351 		wrapper.dlg(new Variant(value), wrapper.outer);
352 	}
353 	
354 	extern(C) static void callBackChangeStateDestroy(OnChangeStateDelegateWrapper wrapper, GClosure* closure)
355 	{
356 		wrapper.remove(wrapper);
357 	}
358 }