Engine.addOnLoadPlugin

The load-plugin signal is emitted when a plugin is being loaded.

The plugin is being loaded in the default handler. Hence, if you want to perform some action before the plugin is loaded, you should use g_signal_connect(), but if you want to perform some action *after* the plugin is loaded (the most common case), you should use g_signal_connect_after().

class Engine
void
addOnLoadPlugin

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