1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module atk.StateSet;
26 
27 private import glib.ConstructionException;
28 private import gobject.ObjectG;
29 private import gtkc.atk;
30 public  import gtkc.atktypes;
31 
32 
33 /**
34  * An AtkStateSet is a read-only representation of the full set of #AtkStates
35  * that apply to an object at a given time. This set is not meant to be
36  * modified, but rather created when #atk_object_ref_state_set() is called.
37  */
38 public class StateSet : ObjectG
39 {
40 	/** the main Gtk struct */
41 	protected AtkStateSet* atkStateSet;
42 
43 	/** Get the main Gtk struct */
44 	public AtkStateSet* getStateSetStruct()
45 	{
46 		return atkStateSet;
47 	}
48 
49 	/** the main Gtk struct as a void* */
50 	protected override void* getStruct()
51 	{
52 		return cast(void*)atkStateSet;
53 	}
54 
55 	protected override void setStruct(GObject* obj)
56 	{
57 		atkStateSet = cast(AtkStateSet*)obj;
58 		super.setStruct(obj);
59 	}
60 
61 	/**
62 	 * Sets our main struct and passes it to the parent class.
63 	 */
64 	public this (AtkStateSet* atkStateSet, bool ownedRef = false)
65 	{
66 		this.atkStateSet = atkStateSet;
67 		super(cast(GObject*)atkStateSet, ownedRef);
68 	}
69 
70 
71 	/** */
72 	public static GType getType()
73 	{
74 		return atk_state_set_get_type();
75 	}
76 
77 	/**
78 	 * Creates a new empty state set.
79 	 *
80 	 * Return: a new #AtkStateSet
81 	 *
82 	 * Throws: ConstructionException GTK+ fails to create the object.
83 	 */
84 	public this()
85 	{
86 		auto p = atk_state_set_new();
87 		
88 		if(p is null)
89 		{
90 			throw new ConstructionException("null returned by new");
91 		}
92 		
93 		this(cast(AtkStateSet*) p, true);
94 	}
95 
96 	/**
97 	 * Adds the state of the specified type to the state set if it is not already
98 	 * present.
99 	 *
100 	 * Note that because an #AtkStateSet is a read-only object, this method should
101 	 * be used to add a state to a newly-created set which will then be returned by
102 	 * #atk_object_ref_state_set. It should not be used to modify the existing state
103 	 * of an object. See also #atk_object_notify_state_change.
104 	 *
105 	 * Params:
106 	 *     type = an #AtkStateType
107 	 *
108 	 * Return: %TRUE if  the state for @type is not already in @set.
109 	 */
110 	public bool addState(AtkStateType type)
111 	{
112 		return atk_state_set_add_state(atkStateSet, type) != 0;
113 	}
114 
115 	/**
116 	 * Adds the states of the specified types to the state set.
117 	 *
118 	 * Note that because an #AtkStateSet is a read-only object, this method should
119 	 * be used to add states to a newly-created set which will then be returned by
120 	 * #atk_object_ref_state_set. It should not be used to modify the existing state
121 	 * of an object. See also #atk_object_notify_state_change.
122 	 *
123 	 * Params:
124 	 *     types = an array of #AtkStateType
125 	 *     nTypes = The number of elements in the array
126 	 */
127 	public void addStates(AtkStateType[] types)
128 	{
129 		atk_state_set_add_states(atkStateSet, types.ptr, cast(int)types.length);
130 	}
131 
132 	/**
133 	 * Constructs the intersection of the two sets, returning %NULL if the
134 	 * intersection is empty.
135 	 *
136 	 * Params:
137 	 *     compareSet = another #AtkStateSet
138 	 *
139 	 * Return: a new #AtkStateSet which is the intersection of
140 	 *     the two sets.
141 	 */
142 	public StateSet andSets(StateSet compareSet)
143 	{
144 		auto p = atk_state_set_and_sets(atkStateSet, (compareSet is null) ? null : compareSet.getStateSetStruct());
145 		
146 		if(p is null)
147 		{
148 			return null;
149 		}
150 		
151 		return ObjectG.getDObject!(StateSet)(cast(AtkStateSet*) p, true);
152 	}
153 
154 	/**
155 	 * Removes all states from the state set.
156 	 */
157 	public void clearStates()
158 	{
159 		atk_state_set_clear_states(atkStateSet);
160 	}
161 
162 	/**
163 	 * Checks whether the state for the specified type is in the specified set.
164 	 *
165 	 * Params:
166 	 *     type = an #AtkStateType
167 	 *
168 	 * Return: %TRUE if @type is the state type is in @set.
169 	 */
170 	public bool containsState(AtkStateType type)
171 	{
172 		return atk_state_set_contains_state(atkStateSet, type) != 0;
173 	}
174 
175 	/**
176 	 * Checks whether the states for all the specified types are in the
177 	 * specified set.
178 	 *
179 	 * Params:
180 	 *     types = an array of #AtkStateType
181 	 *     nTypes = The number of elements in the array
182 	 *
183 	 * Return: %TRUE if all the states for @type are in @set.
184 	 */
185 	public bool containsStates(AtkStateType[] types)
186 	{
187 		return atk_state_set_contains_states(atkStateSet, types.ptr, cast(int)types.length) != 0;
188 	}
189 
190 	/**
191 	 * Checks whether the state set is empty, i.e. has no states set.
192 	 *
193 	 * Return: %TRUE if @set has no states set, otherwise %FALSE
194 	 */
195 	public bool isEmpty()
196 	{
197 		return atk_state_set_is_empty(atkStateSet) != 0;
198 	}
199 
200 	/**
201 	 * Constructs the union of the two sets.
202 	 *
203 	 * Params:
204 	 *     compareSet = another #AtkStateSet
205 	 *
206 	 * Return: a new #AtkStateSet which is
207 	 *     the union of the two sets, returning %NULL is empty.
208 	 */
209 	public StateSet orSets(StateSet compareSet)
210 	{
211 		auto p = atk_state_set_or_sets(atkStateSet, (compareSet is null) ? null : compareSet.getStateSetStruct());
212 		
213 		if(p is null)
214 		{
215 			return null;
216 		}
217 		
218 		return ObjectG.getDObject!(StateSet)(cast(AtkStateSet*) p, true);
219 	}
220 
221 	/**
222 	 * Removes the state for the specified type from the state set.
223 	 *
224 	 * Note that because an #AtkStateSet is a read-only object, this method should
225 	 * be used to remove a state to a newly-created set which will then be returned
226 	 * by #atk_object_ref_state_set. It should not be used to modify the existing
227 	 * state of an object. See also #atk_object_notify_state_change.
228 	 *
229 	 * Params:
230 	 *     type = an #AtkType
231 	 *
232 	 * Return: %TRUE if @type was the state type is in @set.
233 	 */
234 	public bool removeState(AtkStateType type)
235 	{
236 		return atk_state_set_remove_state(atkStateSet, type) != 0;
237 	}
238 
239 	/**
240 	 * Constructs the exclusive-or of the two sets, returning %NULL is empty.
241 	 * The set returned by this operation contains the states in exactly
242 	 * one of the two sets.
243 	 *
244 	 * Params:
245 	 *     compareSet = another #AtkStateSet
246 	 *
247 	 * Return: a new #AtkStateSet which contains the states
248 	 *     which are in exactly one of the two sets.
249 	 */
250 	public StateSet xorSets(StateSet compareSet)
251 	{
252 		auto p = atk_state_set_xor_sets(atkStateSet, (compareSet is null) ? null : compareSet.getStateSetStruct());
253 		
254 		if(p is null)
255 		{
256 			return null;
257 		}
258 		
259 		return ObjectG.getDObject!(StateSet)(cast(AtkStateSet*) p, true);
260 	}
261 }