1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.SocketService;
26 
27 private import gio.SocketConnection;
28 private import gio.SocketListener;
29 private import glib.ConstructionException;
30 private import gobject.ObjectG;
31 private import gobject.Signals;
32 public  import gtkc.gdktypes;
33 private import gtkc.gio;
34 public  import gtkc.giotypes;
35 
36 
37 /**
38  * A #GSocketService is an object that represents a service that
39  * is provided to the network or over local sockets.  When a new
40  * connection is made to the service the #GSocketService::incoming
41  * signal is emitted.
42  * 
43  * A #GSocketService is a subclass of #GSocketListener and you need
44  * to add the addresses you want to accept connections on with the
45  * #GSocketListener APIs.
46  * 
47  * There are two options for implementing a network service based on
48  * #GSocketService. The first is to create the service using
49  * g_socket_service_new() and to connect to the #GSocketService::incoming
50  * signal. The second is to subclass #GSocketService and override the
51  * default signal handler implementation.
52  * 
53  * In either case, the handler must immediately return, or else it
54  * will block additional incoming connections from being serviced.
55  * If you are interested in writing connection handlers that contain
56  * blocking code then see #GThreadedSocketService.
57  * 
58  * The socket service runs on the main loop of the
59  * [thread-default context][g-main-context-push-thread-default-context]
60  * of the thread it is created in, and is not
61  * threadsafe in general. However, the calls to start and stop the
62  * service are thread-safe so these can be used from threads that
63  * handle incoming clients.
64  *
65  * Since: 2.22
66  */
67 public class SocketService : SocketListener
68 {
69 	/** the main Gtk struct */
70 	protected GSocketService* gSocketService;
71 
72 	/** Get the main Gtk struct */
73 	public GSocketService* getSocketServiceStruct()
74 	{
75 		return gSocketService;
76 	}
77 
78 	/** the main Gtk struct as a void* */
79 	protected override void* getStruct()
80 	{
81 		return cast(void*)gSocketService;
82 	}
83 
84 	protected override void setStruct(GObject* obj)
85 	{
86 		gSocketService = cast(GSocketService*)obj;
87 		super.setStruct(obj);
88 	}
89 
90 	/**
91 	 * Sets our main struct and passes it to the parent class.
92 	 */
93 	public this (GSocketService* gSocketService, bool ownedRef = false)
94 	{
95 		this.gSocketService = gSocketService;
96 		super(cast(GSocketListener*)gSocketService, ownedRef);
97 	}
98 
99 	/**
100 	 */
101 
102 	public static GType getType()
103 	{
104 		return g_socket_service_get_type();
105 	}
106 
107 	/**
108 	 * Creates a new #GSocketService with no sockets to listen for.
109 	 * New listeners can be added with e.g. g_socket_listener_add_address()
110 	 * or g_socket_listener_add_inet_port().
111 	 *
112 	 * Return: a new #GSocketService.
113 	 *
114 	 * Since: 2.22
115 	 *
116 	 * Throws: ConstructionException GTK+ fails to create the object.
117 	 */
118 	public this()
119 	{
120 		auto p = g_socket_service_new();
121 		
122 		if(p is null)
123 		{
124 			throw new ConstructionException("null returned by new");
125 		}
126 		
127 		this(cast(GSocketService*) p, true);
128 	}
129 
130 	/**
131 	 * Check whether the service is active or not. An active
132 	 * service will accept new clients that connect, while
133 	 * a non-active service will let connecting clients queue
134 	 * up until the service is started.
135 	 *
136 	 * Return: %TRUE if the service is active, %FALSE otherwise
137 	 *
138 	 * Since: 2.22
139 	 */
140 	public bool isActive()
141 	{
142 		return g_socket_service_is_active(gSocketService) != 0;
143 	}
144 
145 	/**
146 	 * Starts the service, i.e. start accepting connections
147 	 * from the added sockets when the mainloop runs.
148 	 *
149 	 * This call is thread-safe, so it may be called from a thread
150 	 * handling an incoming client request.
151 	 *
152 	 * Since: 2.22
153 	 */
154 	public void start()
155 	{
156 		g_socket_service_start(gSocketService);
157 	}
158 
159 	/**
160 	 * Stops the service, i.e. stops accepting connections
161 	 * from the added sockets when the mainloop runs.
162 	 *
163 	 * This call is thread-safe, so it may be called from a thread
164 	 * handling an incoming client request.
165 	 *
166 	 * Note that this only stops accepting new connections; it does not
167 	 * close the listening sockets, and you can call
168 	 * g_socket_service_start() again later to begin listening again. To
169 	 * close the listening sockets, call g_socket_listener_close(). (This
170 	 * will happen automatically when the #GSocketService is finalized.)
171 	 *
172 	 * Since: 2.22
173 	 */
174 	public void stop()
175 	{
176 		g_socket_service_stop(gSocketService);
177 	}
178 
179 	int[string] connectedSignals;
180 
181 	bool delegate(SocketConnection, ObjectG, SocketService)[] onIncomingListeners;
182 	/**
183 	 * The ::incoming signal is emitted when a new incoming connection
184 	 * to @service needs to be handled. The handler must initiate the
185 	 * handling of @connection, but may not block; in essence,
186 	 * asynchronous operations must be used.
187 	 *
188 	 * @connection will be unreffed once the signal handler returns,
189 	 * so you need to ref it yourself if you are planning to use it.
190 	 *
191 	 * Params:
192 	 *     connection = a new #GSocketConnection object
193 	 *     sourceObject = the source_object passed to
194 	 *         g_socket_listener_add_address()
195 	 *
196 	 * Return: %TRUE to stop other handlers from being called
197 	 *
198 	 * Since: 2.22
199 	 */
200 	void addOnIncoming(bool delegate(SocketConnection, ObjectG, SocketService) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
201 	{
202 		if ( "incoming" !in connectedSignals )
203 		{
204 			Signals.connectData(
205 				this,
206 				"incoming",
207 				cast(GCallback)&callBackIncoming,
208 				cast(void*)this,
209 				null,
210 				connectFlags);
211 			connectedSignals["incoming"] = 1;
212 		}
213 		onIncomingListeners ~= dlg;
214 	}
215 	extern(C) static int callBackIncoming(GSocketService* socketserviceStruct, GSocketConnection* connection, GObject* sourceObject, SocketService _socketservice)
216 	{
217 		foreach ( bool delegate(SocketConnection, ObjectG, SocketService) dlg; _socketservice.onIncomingListeners )
218 		{
219 			if ( dlg(ObjectG.getDObject!(SocketConnection)(connection), ObjectG.getDObject!(ObjectG)(sourceObject), _socketservice) )
220 			{
221 				return 1;
222 			}
223 		}
224 		
225 		return 0;
226 	}
227 }