1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.MenuModel;
26 
27 private import gio.MenuAttributeIter;
28 private import gio.MenuLinkIter;
29 private import glib.Str;
30 private import glib.Variant;
31 private import glib.VariantType;
32 private import gobject.ObjectG;
33 private import gobject.Signals;
34 public  import gtkc.gdktypes;
35 private import gtkc.gio;
36 public  import gtkc.giotypes;
37 
38 
39 /**
40  * #GMenuModel represents the contents of a menu -- an ordered list of
41  * menu items. The items are associated with actions, which can be
42  * activated through them. Items can be grouped in sections, and may
43  * have submenus associated with them. Both items and sections usually
44  * have some representation data, such as labels or icons. The type of
45  * the associated action (ie whether it is stateful, and what kind of
46  * state it has) can influence the representation of the item.
47  * 
48  * The conceptual model of menus in #GMenuModel is hierarchical:
49  * sections and submenus are again represented by #GMenuModels.
50  * Menus themselves do not define their own roles. Rather, the role
51  * of a particular #GMenuModel is defined by the item that references
52  * it (or, in the case of the 'root' menu, is defined by the context
53  * in which it is used).
54  * 
55  * As an example, consider the visible portions of this menu:
56  * 
57  * ## An example menu # {#menu-example}
58  * 
59  * ![](menu-example.png)
60  * 
61  * There are 8 "menus" visible in the screenshot: one menubar, two
62  * submenus and 5 sections:
63  * 
64  * - the toplevel menubar (containing 4 items)
65  * - the View submenu (containing 3 sections)
66  * - the first section of the View submenu (containing 2 items)
67  * - the second section of the View submenu (containing 1 item)
68  * - the final section of the View submenu (containing 1 item)
69  * - the Highlight Mode submenu (containing 2 sections)
70  * - the Sources section (containing 2 items)
71  * - the Markup section (containing 2 items)
72  * 
73  * The [example][menu-model] illustrates the conceptual connection between
74  * these 8 menus. Each large block in the figure represents a menu and the
75  * smaller blocks within the large block represent items in that menu. Some
76  * items contain references to other menus.
77  * 
78  * ## A menu example # {#menu-model}
79  * 
80  * ![](menu-model.png)
81  * 
82  * Notice that the separators visible in the [example][menu-example]
83  * appear nowhere in the [menu model][menu-model]. This is because
84  * separators are not explicitly represented in the menu model. Instead,
85  * a separator is inserted between any two non-empty sections of a menu.
86  * Section items can have labels just like any other item. In that case,
87  * a display system may show a section header instead of a separator.
88  * 
89  * The motivation for this abstract model of application controls is
90  * that modern user interfaces tend to make these controls available
91  * outside the application. Examples include global menus, jumplists,
92  * dash boards, etc. To support such uses, it is necessary to 'export'
93  * information about actions and their representation in menus, which
94  * is exactly what the [GActionGroup exporter][gio-GActionGroup-exporter]
95  * and the [GMenuModel exporter][gio-GMenuModel-exporter] do for
96  * #GActionGroup and #GMenuModel. The client-side counterparts to
97  * make use of the exported information are #GDBusActionGroup and
98  * #GDBusMenuModel.
99  * 
100  * The API of #GMenuModel is very generic, with iterators for the
101  * attributes and links of an item, see g_menu_model_iterate_item_attributes()
102  * and g_menu_model_iterate_item_links(). The 'standard' attributes and
103  * link types have predefined names: %G_MENU_ATTRIBUTE_LABEL,
104  * %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, %G_MENU_LINK_SECTION
105  * and %G_MENU_LINK_SUBMENU.
106  * 
107  * Items in a #GMenuModel represent active controls if they refer to
108  * an action that can get activated when the user interacts with the
109  * menu item. The reference to the action is encoded by the string id
110  * in the %G_MENU_ATTRIBUTE_ACTION attribute. An action id uniquely
111  * identifies an action in an action group. Which action group(s) provide
112  * actions depends on the context in which the menu model is used.
113  * E.g. when the model is exported as the application menu of a
114  * #GtkApplication, actions can be application-wide or window-specific
115  * (and thus come from two different action groups). By convention, the
116  * application-wide actions have names that start with "app.", while the
117  * names of window-specific actions start with "win.".
118  * 
119  * While a wide variety of stateful actions is possible, the following
120  * is the minimum that is expected to be supported by all users of exported
121  * menu information:
122  * - an action with no parameter type and no state
123  * - an action with no parameter type and boolean state
124  * - an action with string parameter type and string state
125  * 
126  * ## Stateless
127  * 
128  * A stateless action typically corresponds to an ordinary menu item.
129  * 
130  * Selecting such a menu item will activate the action (with no parameter).
131  * 
132  * ## Boolean State
133  * 
134  * An action with a boolean state will most typically be used with a "toggle"
135  * or "switch" menu item. The state can be set directly, but activating the
136  * action (with no parameter) results in the state being toggled.
137  * 
138  * Selecting a toggle menu item will activate the action. The menu item should
139  * be rendered as "checked" when the state is true.
140  * 
141  * ## String Parameter and State
142  * 
143  * Actions with string parameters and state will most typically be used to
144  * represent an enumerated choice over the items available for a group of
145  * radio menu items. Activating the action with a string parameter is
146  * equivalent to setting that parameter as the state.
147  * 
148  * Radio menu items, in addition to being associated with the action, will
149  * have a target value. Selecting that menu item will result in activation
150  * of the action with the target value as the parameter. The menu item should
151  * be rendered as "selected" when the state of the action is equal to the
152  * target value of the menu item.
153  *
154  * Since: 2.32
155  */
156 public class MenuModel : ObjectG
157 {
158 	/** the main Gtk struct */
159 	protected GMenuModel* gMenuModel;
160 
161 	/** Get the main Gtk struct */
162 	public GMenuModel* getMenuModelStruct()
163 	{
164 		return gMenuModel;
165 	}
166 
167 	/** the main Gtk struct as a void* */
168 	protected override void* getStruct()
169 	{
170 		return cast(void*)gMenuModel;
171 	}
172 
173 	protected override void setStruct(GObject* obj)
174 	{
175 		gMenuModel = cast(GMenuModel*)obj;
176 		super.setStruct(obj);
177 	}
178 
179 	/**
180 	 * Sets our main struct and passes it to the parent class.
181 	 */
182 	public this (GMenuModel* gMenuModel, bool ownedRef = false)
183 	{
184 		this.gMenuModel = gMenuModel;
185 		super(cast(GObject*)gMenuModel, ownedRef);
186 	}
187 
188 	/**
189 	 */
190 
191 	public static GType getType()
192 	{
193 		return g_menu_model_get_type();
194 	}
195 
196 	/**
197 	 * Queries the item at position @item_index in @model for the attribute
198 	 * specified by @attribute.
199 	 *
200 	 * If @expected_type is non-%NULL then it specifies the expected type of
201 	 * the attribute.  If it is %NULL then any type will be accepted.
202 	 *
203 	 * If the attribute exists and matches @expected_type (or if the
204 	 * expected type is unspecified) then the value is returned.
205 	 *
206 	 * If the attribute does not exist, or does not match the expected type
207 	 * then %NULL is returned.
208 	 *
209 	 * Params:
210 	 *     itemIndex = the index of the item
211 	 *     attribute = the attribute to query
212 	 *     expectedType = the expected type of the attribute, or
213 	 *         %NULL
214 	 *
215 	 * Return: the value of the attribute
216 	 *
217 	 * Since: 2.32
218 	 */
219 	public Variant getItemAttributeValue(int itemIndex, string attribute, VariantType expectedType)
220 	{
221 		auto p = g_menu_model_get_item_attribute_value(gMenuModel, itemIndex, Str.toStringz(attribute), (expectedType is null) ? null : expectedType.getVariantTypeStruct());
222 		
223 		if(p is null)
224 		{
225 			return null;
226 		}
227 		
228 		return new Variant(cast(GVariant*) p);
229 	}
230 
231 	/**
232 	 * Queries the item at position @item_index in @model for the link
233 	 * specified by @link.
234 	 *
235 	 * If the link exists, the linked #GMenuModel is returned.  If the link
236 	 * does not exist, %NULL is returned.
237 	 *
238 	 * Params:
239 	 *     itemIndex = the index of the item
240 	 *     link = the link to query
241 	 *
242 	 * Return: the linked #GMenuModel, or %NULL
243 	 *
244 	 * Since: 2.32
245 	 */
246 	public MenuModel getItemLink(int itemIndex, string link)
247 	{
248 		auto p = g_menu_model_get_item_link(gMenuModel, itemIndex, Str.toStringz(link));
249 		
250 		if(p is null)
251 		{
252 			return null;
253 		}
254 		
255 		return ObjectG.getDObject!(MenuModel)(cast(GMenuModel*) p, true);
256 	}
257 
258 	/**
259 	 * Query the number of items in @model.
260 	 *
261 	 * Return: the number of items
262 	 *
263 	 * Since: 2.32
264 	 */
265 	public int getNItems()
266 	{
267 		return g_menu_model_get_n_items(gMenuModel);
268 	}
269 
270 	/**
271 	 * Queries if @model is mutable.
272 	 *
273 	 * An immutable #GMenuModel will never emit the #GMenuModel::items-changed
274 	 * signal. Consumers of the model may make optimisations accordingly.
275 	 *
276 	 * Return: %TRUE if the model is mutable (ie: "items-changed" may be
277 	 *     emitted).
278 	 *
279 	 * Since: 2.32
280 	 */
281 	public bool isMutable()
282 	{
283 		return g_menu_model_is_mutable(gMenuModel) != 0;
284 	}
285 
286 	/**
287 	 * Requests emission of the #GMenuModel::items-changed signal on @model.
288 	 *
289 	 * This function should never be called except by #GMenuModel
290 	 * subclasses.  Any other calls to this function will very likely lead
291 	 * to a violation of the interface of the model.
292 	 *
293 	 * The implementation should update its internal representation of the
294 	 * menu before emitting the signal.  The implementation should further
295 	 * expect to receive queries about the new state of the menu (and
296 	 * particularly added menu items) while signal handlers are running.
297 	 *
298 	 * The implementation must dispatch this call directly from a mainloop
299 	 * entry and not in response to calls -- particularly those from the
300 	 * #GMenuModel API.  Said another way: the menu must not change while
301 	 * user code is running without returning to the mainloop.
302 	 *
303 	 * Params:
304 	 *     position = the position of the change
305 	 *     removed = the number of items removed
306 	 *     added = the number of items added
307 	 *
308 	 * Since: 2.32
309 	 */
310 	public void itemsChanged(int position, int removed, int added)
311 	{
312 		g_menu_model_items_changed(gMenuModel, position, removed, added);
313 	}
314 
315 	/**
316 	 * Creates a #GMenuAttributeIter to iterate over the attributes of
317 	 * the item at position @item_index in @model.
318 	 *
319 	 * You must free the iterator with g_object_unref() when you are done.
320 	 *
321 	 * Params:
322 	 *     itemIndex = the index of the item
323 	 *
324 	 * Return: a new #GMenuAttributeIter
325 	 *
326 	 * Since: 2.32
327 	 */
328 	public MenuAttributeIter iterateItemAttributes(int itemIndex)
329 	{
330 		auto p = g_menu_model_iterate_item_attributes(gMenuModel, itemIndex);
331 		
332 		if(p is null)
333 		{
334 			return null;
335 		}
336 		
337 		return ObjectG.getDObject!(MenuAttributeIter)(cast(GMenuAttributeIter*) p, true);
338 	}
339 
340 	/**
341 	 * Creates a #GMenuLinkIter to iterate over the links of the item at
342 	 * position @item_index in @model.
343 	 *
344 	 * You must free the iterator with g_object_unref() when you are done.
345 	 *
346 	 * Params:
347 	 *     itemIndex = the index of the item
348 	 *
349 	 * Return: a new #GMenuLinkIter
350 	 *
351 	 * Since: 2.32
352 	 */
353 	public MenuLinkIter iterateItemLinks(int itemIndex)
354 	{
355 		auto p = g_menu_model_iterate_item_links(gMenuModel, itemIndex);
356 		
357 		if(p is null)
358 		{
359 			return null;
360 		}
361 		
362 		return ObjectG.getDObject!(MenuLinkIter)(cast(GMenuLinkIter*) p, true);
363 	}
364 
365 	int[string] connectedSignals;
366 
367 	void delegate(int, int, int, MenuModel)[] onItemsChangedListeners;
368 	/**
369 	 * Emitted when a change has occured to the menu.
370 	 *
371 	 * The only changes that can occur to a menu is that items are removed
372 	 * or added.  Items may not change (except by being removed and added
373 	 * back in the same location).  This signal is capable of describing
374 	 * both of those changes (at the same time).
375 	 *
376 	 * The signal means that starting at the index @position, @removed
377 	 * items were removed and @added items were added in their place.  If
378 	 * @removed is zero then only items were added.  If @added is zero
379 	 * then only items were removed.
380 	 *
381 	 * As an example, if the menu contains items a, b, c, d (in that
382 	 * order) and the signal (2, 1, 3) occurs then the new composition of
383 	 * the menu will be a, b, _, _, _, d (with each _ representing some
384 	 * new item).
385 	 *
386 	 * Signal handlers may query the model (particularly the added items)
387 	 * and expect to see the results of the modification that is being
388 	 * reported.  The signal is emitted after the modification.
389 	 *
390 	 * Params:
391 	 *     position = the position of the change
392 	 *     removed = the number of items removed
393 	 *     added = the number of items added
394 	 */
395 	void addOnItemsChanged(void delegate(int, int, int, MenuModel) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
396 	{
397 		if ( "items-changed" !in connectedSignals )
398 		{
399 			Signals.connectData(
400 				this,
401 				"items-changed",
402 				cast(GCallback)&callBackItemsChanged,
403 				cast(void*)this,
404 				null,
405 				connectFlags);
406 			connectedSignals["items-changed"] = 1;
407 		}
408 		onItemsChangedListeners ~= dlg;
409 	}
410 	extern(C) static void callBackItemsChanged(GMenuModel* menumodelStruct, int position, int removed, int added, MenuModel _menumodel)
411 	{
412 		foreach ( void delegate(int, int, int, MenuModel) dlg; _menumodel.onItemsChangedListeners )
413 		{
414 			dlg(position, removed, added, _menumodel);
415 		}
416 	}
417 }