Screen.getMonitorWorkarea

Retrieves the #GdkRectangle representing the size and position of the “work area” on a monitor within the entire screen area.

The work area should be considered when positioning menus and similar popups, to avoid placing them below panels, docks or other desktop components.

Note that not all backends may have a concept of workarea. This function will return the monitor geometry if a workarea is not available, or does not apply.

Monitor numbers start at 0. To obtain the number of monitors of @screen, use gdk_screen_get_n_monitors().

class Screen
void
getMonitorWorkarea

Parameters

monitorNum int

the monitor number

dest GdkRectangle

a #GdkRectangle to be filled with the monitor workarea

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