SocketClient.connect

Tries to resolve the @connectable and make a network connection to it.

Upon a successful connection, a new #GSocketConnection is constructed and returned. The caller owns this new object and must drop their reference to it when finished with it.

The type of the #GSocketConnection object returned depends on the type of the underlying socket that is used. For instance, for a TCP/IP connection it will be a #GTcpConnection.

The socket created will be the same family as the address that the @connectable resolves to, unless family is set with g_socket_client_set_family() or indirectly via g_socket_client_set_local_address(). The socket type defaults to %G_SOCKET_TYPE_STREAM but can be set with g_socket_client_set_socket_type().

If a local address is specified with g_socket_client_set_local_address() the socket will be bound to this address before connecting.

Parameters

connectable SocketConnectableIF

a #GSocketConnectable specifying the remote address.

cancellable Cancellable

optional #GCancellable object, %NULL to ignore.

Return: a #GSocketConnection on success, %NULL on error.

Throws

GException on failure.

Meta

Since

2.22