Settings.addOnChanged

The "changed" signal is emitted when a key has potentially changed. You should call one of the g_settings_get() calls to check the new value. This signal supports detailed connections. You can connect to the detailed signal "changed::x" in order to only receive callbacks when key "x" changes.

class Settings
void
addOnChanged
(
void delegate
(
string
,)
dlg
,)

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