Signals

Description The GTK+ signal system merely proxies the GLib signal system now. For future usage, direct use of the GSignal API is recommended, this avoids significant performance hits where GtkArg structures have to be converted into GValues. What are signals? Signals are a way to get notification when something happens and to customize object behavior according to the user's needs. Every signal is uniquely identified by a name, "class_name::signal_name", where signal_name might be something like "clicked" and class_name might be "GtkButton". Note that some other class may also define a "clicked" callback, so long as it doesn't derive from GtkButton. When they are created, they are also assigned a unique positive integer, the signal id (1 is the first signal id- 0 is used to flag an error). Each is also tied to an array of types that describes the prototype of the function pointer(s) (handlers) you may connect to the signal. Finally, every signal has a default handler that is given by a function pointer in its class structure: it is run by default whenever the signal is emitted. (It is possible that a signal will be emitted and a user-defined handler will prevent the default handler from being run.) Signals are used by everyone, but they are only created on a per class basis -- so you should not call call gtk_signal_new() unless you are writing a new GtkObject type. However, if you want to make a new signal for an existing type, you may use gtk_object_class_user_signal_new() to create a signal that doesn't correspond to a class's builtin methods. <hr> How are signals used? There are two basic actions in the signal handling game. If you want notification of an event, you must connect a function pointer and a data pointer to that signal; the data pointer will be passed as the last argument to the function (so long as you are using the default marshalling functions). You will receive a connection id, a unique positive integer corresponding to that attachment. Functions that want to notify the user of certain actions, emit signals. <hr> Basic Terminology signal A class method, e.g. GtkButton::clicked. More precisely it is a unique class-branch/signal-name pair. This means you may not define a signal handler for a class which derives from GtkButton that is called clicked, but it is okay to share signals names if they are separate in the class tree. default handler The object's internal method which is invoked when the signal is emitted. user-defined handler A function pointer and data connected to a signal (for a particular object). There are really two types: those which are connected normally, and those which are connected by one of the connect_after functions. The connect_after handlers are always run after the default handler. Many toolkits refer to these as callbacks. emission the whole process of emitting a signal, including the invocation of all the different handler types mentioned above. signal id The unique positive (nonzero) integer used to identify a signal. It can be used instead of a name to many functions for a slight performance improvement. connection id The unique positive (nonzero) integer used to identify the connection of a user-defined handler to a signal. Notice that it is allowed to connect the same function-pointer/user-data pair twice, so there is no guarantee that a function-pointer/user-data maps to a unique connection id. <hr> A brief note on how they work. The functions responsible for translating an array of GtkArgs to your C compiler's normal semantics are called Marshallers. They are identified by gtk_marshal_return_value__parameter_list() for example a C function returning a gboolean and taking a gint can be invoked by using gtk_marshal_BOOL__INT(). Not all possibly combinations of return/params are available, of course, so if you are writing a GtkObject with parameters you might have to write a marshaller.

Members

Static functions

connectFull
gulong connectFull(ObjectGtk object, string name, GCallback func, GtkCallbackMarshal unsupported, void* data, GDestroyNotify destroyFunc, int objectSignal, int after)

Warning gtk_signal_connect_full is deprecated and should not be used in newly-written code. Use g_signal_connect_data() instead. Attaches a function pointer and user data to a signal with more control.

connectObjectWhileAlive
void connectObjectWhileAlive(ObjectGtk object, string name, GCallback func, ObjectGtk aliveObject)

Warning gtk_signal_connect_object_while_alive is deprecated and should not be used in newly-written code. Use g_signal_connect_object() instead, passing G_CONNECT_SWAPPED as connect_flags. These signal connectors are for signals which refer to objects, so they must not be called after the object is deleted. Unlike gtk_signal_connect_while_alive(), this swaps the object and user data, making it suitable for use with functions which primarily operate on the user data. This function acts just like gtk_signal_connect_object() except it traps the "destroy" signal to prevent you from having to clean up the handler.

connectWhileAlive
void connectWhileAlive(ObjectGtk object, string name, GCallback func, void* funcData, ObjectGtk aliveObject)

Warning gtk_signal_connect_while_alive is deprecated and should not be used in newly-written code. Use g_signal_connect_object() instead. Attaches a function pointer and another GtkObject to a signal. This function takes an object whose "destroy" signal should be trapped. That way, you don't have to clean up the signal handler when you destroy the object. It is a little less efficient though. (Instead you may call gtk_signal_disconnect_by_data(), if you want to explicitly delete all attachments to this object. This is perhaps not recommended since it could be confused with an integer masquerading as a pointer (through GINT_TO_POINTER()).)

emitStopByName
void emitStopByName(ObjectGtk object, string name)

Warning gtk_signal_emit_stop_by_name is deprecated and should not be used in newly-written code. Use g_signal_stop_emission_by_name() instead. This function aborts a signal's current emission. It is just like gtk_signal_emit_stop() except it will lookup the signal id for you.

emitv
void emitv(ObjectGtk object, uint signalId, GtkArg[] args)

Warning gtk_signal_emitv is deprecated and should not be used in newly-written code. Use g_signal_emitv() instead. Emits a signal. This causes the default handler and user-connected handlers to be run. This differs from gtk_signal_emit() by taking an array of GtkArgs instead of using C's varargs mechanism.

emitvByName
void emitvByName(ObjectGtk object, string name, GtkArg[] args)

Warning gtk_signal_emitv_by_name is deprecated and should not be used in newly-written code. Use g_signal_emitv() and g_signal_lookup() instead. Emits a signal by name. This causes the default handler and user-connected handlers to be run. This differs from gtk_signal_emit() by taking an array of GtkArgs instead of using C's varargs mechanism.

newv
uint newv(string name, GtkSignalRunType signalFlags, GType objectType, uint functionOffset, GSignalCMarshaller marshaller, GType returnVal, GType[] args)

Warning gtk_signal_newv is deprecated and should not be used in newly-written code. Use g_signal_newv() instead. Creates a new signal type. (This is usually done in a class initializer.) This function take the types as an array, instead of a list following the arguments. Otherwise the same as gtk_signal_new().

Meta