1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gdkpixbuf.PixbufAnimationIter;
26 
27 private import gdkpixbuf.Pixbuf;
28 private import gdkpixbuf.c.functions;
29 public  import gdkpixbuf.c.types;
30 private import glib.TimeVal;
31 private import gobject.ObjectG;
32 public  import gtkc.gdkpixbuftypes;
33 
34 
35 /**
36  * An opaque struct representing an iterator which points to a
37  * certain position in an animation.
38  */
39 public class PixbufAnimationIter : ObjectG
40 {
41 	/** the main Gtk struct */
42 	protected GdkPixbufAnimationIter* gdkPixbufAnimationIter;
43 
44 	/** Get the main Gtk struct */
45 	public GdkPixbufAnimationIter* getPixbufAnimationIterStruct(bool transferOwnership = false)
46 	{
47 		if (transferOwnership)
48 			ownedRef = false;
49 		return gdkPixbufAnimationIter;
50 	}
51 
52 	/** the main Gtk struct as a void* */
53 	protected override void* getStruct()
54 	{
55 		return cast(void*)gdkPixbufAnimationIter;
56 	}
57 
58 	/**
59 	 * Sets our main struct and passes it to the parent class.
60 	 */
61 	public this (GdkPixbufAnimationIter* gdkPixbufAnimationIter, bool ownedRef = false)
62 	{
63 		this.gdkPixbufAnimationIter = gdkPixbufAnimationIter;
64 		super(cast(GObject*)gdkPixbufAnimationIter, ownedRef);
65 	}
66 
67 
68 	/** */
69 	public static GType getType()
70 	{
71 		return gdk_pixbuf_animation_iter_get_type();
72 	}
73 
74 	/**
75 	 * Possibly advances an animation to a new frame. Chooses the frame based
76 	 * on the start time passed to gdk_pixbuf_animation_get_iter().
77 	 *
78 	 * @current_time would normally come from g_get_current_time(), and
79 	 * must be greater than or equal to the time passed to
80 	 * gdk_pixbuf_animation_get_iter(), and must increase or remain
81 	 * unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is
82 	 * called. That is, you can't go backward in time; animations only
83 	 * play forward.
84 	 *
85 	 * As a shortcut, pass %NULL for the current time and g_get_current_time()
86 	 * will be invoked on your behalf. So you only need to explicitly pass
87 	 * @current_time if you're doing something odd like playing the animation
88 	 * at double speed.
89 	 *
90 	 * If this function returns %FALSE, there's no need to update the animation
91 	 * display, assuming the display had been rendered prior to advancing;
92 	 * if %TRUE, you need to call gdk_pixbuf_animation_iter_get_pixbuf()
93 	 * and update the display with the new pixbuf.
94 	 *
95 	 * Params:
96 	 *     currentTime = current time
97 	 *
98 	 * Returns: %TRUE if the image may need updating
99 	 */
100 	public bool advance(TimeVal currentTime)
101 	{
102 		return gdk_pixbuf_animation_iter_advance(gdkPixbufAnimationIter, (currentTime is null) ? null : currentTime.getTimeValStruct()) != 0;
103 	}
104 
105 	/**
106 	 * Gets the number of milliseconds the current pixbuf should be displayed,
107 	 * or -1 if the current pixbuf should be displayed forever. g_timeout_add()
108 	 * conveniently takes a timeout in milliseconds, so you can use a timeout
109 	 * to schedule the next update.
110 	 *
111 	 * Note that some formats, like GIF, might clamp the timeout values in the
112 	 * image file to avoid updates that are just too quick. The minimum timeout
113 	 * for GIF images is currently 20 milliseconds.
114 	 *
115 	 * Returns: delay time in milliseconds (thousandths of a second)
116 	 */
117 	public int getDelayTime()
118 	{
119 		return gdk_pixbuf_animation_iter_get_delay_time(gdkPixbufAnimationIter);
120 	}
121 
122 	/**
123 	 * Gets the current pixbuf which should be displayed; the pixbuf might not
124 	 * be the same size as the animation itself
125 	 * (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()).
126 	 * This pixbuf should be displayed for
127 	 * gdk_pixbuf_animation_iter_get_delay_time() milliseconds. The caller
128 	 * of this function does not own a reference to the returned pixbuf;
129 	 * the returned pixbuf will become invalid when the iterator advances
130 	 * to the next frame, which may happen anytime you call
131 	 * gdk_pixbuf_animation_iter_advance(). Copy the pixbuf to keep it
132 	 * (don't just add a reference), as it may get recycled as you advance
133 	 * the iterator.
134 	 *
135 	 * Returns: the pixbuf to be displayed
136 	 */
137 	public Pixbuf getPixbuf()
138 	{
139 		auto p = gdk_pixbuf_animation_iter_get_pixbuf(gdkPixbufAnimationIter);
140 
141 		if(p is null)
142 		{
143 			return null;
144 		}
145 
146 		return ObjectG.getDObject!(Pixbuf)(cast(GdkPixbuf*) p);
147 	}
148 
149 	/**
150 	 * Used to determine how to respond to the area_updated signal on
151 	 * #GdkPixbufLoader when loading an animation. area_updated is emitted
152 	 * for an area of the frame currently streaming in to the loader. So if
153 	 * you're on the currently loading frame, you need to redraw the screen for
154 	 * the updated area.
155 	 *
156 	 * Returns: %TRUE if the frame we're on is partially loaded, or the last frame
157 	 */
158 	public bool onCurrentlyLoadingFrame()
159 	{
160 		return gdk_pixbuf_animation_iter_on_currently_loading_frame(gdkPixbufAnimationIter) != 0;
161 	}
162 }