UnixSocketAddress.this

Sets our main struct and passes it to the parent class.

  1. this(GUnixSocketAddress* gUnixSocketAddress, bool ownedRef)
    class UnixSocketAddress
    this
    (
    GUnixSocketAddress* gUnixSocketAddress
    ,
    bool ownedRef = false
    )
  2. this(string path)
  3. this(string path, GUnixSocketAddressType type)

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