Window.createGlContext

Creates a new #GdkGLContext matching the framebuffer format to the visual of the #GdkWindow. The context is disconnected from any particular window or surface.

If the creation of the #GdkGLContext failed, @error will be set.

Before using the returned #GdkGLContext, you will need to call gdk_gl_context_make_current() or gdk_gl_context_realize().

class Window
createGlContext
()

Return Value

Type: GLContext

the newly created #GdkGLContext, or %NULL on error

Throws

GException on failure.

Meta

Since

3.16