Message.this
- this(GstMessage* gstMessage, bool ownedRef)
- this(ObjectGst src, Structure structure)
- this(ObjectGst src, GstClockTime runningTime)
- this(ObjectGst src, int percent)
- this(ObjectGst src, Clock clock)
- this(ObjectGst src, Clock clock, bool ready)
- this(GstMessageType type, ObjectGst src, Structure structure)
- this(ObjectGst src, Device device, Device changedDevice)
- this(ObjectGst src, Context context)
- this(ObjectGst src, double rateMultiplier)
- this(ObjectGst src, string contextType)
- this(ObjectGst src, GstProgressType type, string code, string text)
- this(ObjectGst src, string propertyName, Value val)
- this(ObjectGst src, bool live, ulong runningTime, ulong streamTime, ulong timestamp, ulong duration)
- this(ObjectGst src, string location, TagList tagList, Structure entryStruct)
- this(ObjectGst src, GstState state)
- this(ObjectGst src, GstState oldstate, GstState newstate, GstState pending)
- this(ObjectGst src, GstFormat format, ulong amount, double rate, bool flush, bool intermediate, ulong duration, bool eos)
- this(ObjectGst src, bool active, GstFormat format, ulong amount, double rate, bool flush, bool intermediate)
- this(ObjectGst src)
- this(ObjectGst src, GstStreamStatusType type, Element owner)
- this(ObjectGst src, GstStructureChangeType type, Element owner, bool busy)
- this(ObjectGst src, TagList tagList)
- this(ObjectGst src, Toc toc, bool updated)
gstreamer Message Message
constructorsfunctionsstatic functionsvariables
Create a clock lost message. This message is posted whenever the clock is not valid anymore.
If this message is posted by the pipeline, the pipeline will select a new clock again when it goes to PLAYING. It might therefore be needed to set the pipeline to PAUSED and PLAYING again.