Returns the number of textures that the shader requires.
This can be used to check that the a passed shader works in your usecase. It is determined by looking at the highest u_textureN value that the shader defines.
The number of texture inputs required by @shader
See Implementation
Returns the number of textures that the shader requires.
This can be used to check that the a passed shader works in your usecase. It is determined by looking at the highest u_textureN value that the shader defines.