atk.ValueT

Undocumented in source.

Public Imports

atk.Range
public import atk.Range;
Undocumented in source.
atk.c.functions
public import atk.c.functions;
Undocumented in source.
atk.c.types
public import atk.c.types;
Undocumented in source.
glib.ListSG
public import glib.ListSG;
Undocumented in source.
glib.MemorySlice
public import glib.MemorySlice;
Undocumented in source.
glib.Str
public import glib.Str;
Undocumented in source.
glib.c.functions
public import glib.c.functions;
Undocumented in source.
gobject.ObjectG
public import gobject.ObjectG;
Undocumented in source.
gobject.Signals
public import gobject.Signals;
Undocumented in source.
gobject.Value
public import gobject.Value;
Undocumented in source.
std.algorithm
public import std.algorithm;
Undocumented in source.

Members

Templates

ValueT
template ValueT(TStruct)

#AtkValue should be implemented for components which either display a value from a bounded range, or which allow the user to specify a value from a bounded range, or both. For instance, most sliders and range controls, as well as dials, should have #AtkObject representations which implement #AtkValue on the component's behalf. #AtKValues may be read-only, in which case attempts to alter the value return would fail.

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