atk.ComponentT

Undocumented in source.

Public Imports

atk.ObjectAtk
public import atk.ObjectAtk;
Undocumented in source.
atk.Rectangle
public import atk.Rectangle;
Undocumented in source.
atk.c.functions
public import atk.c.functions;
Undocumented in source.
atk.c.types
public import atk.c.types;
Undocumented in source.
gobject.ObjectG
public import gobject.ObjectG;
Undocumented in source.
gobject.Signals
public import gobject.Signals;
Undocumented in source.
std.algorithm
public import std.algorithm;
Undocumented in source.

Members

Templates

ComponentT
template ComponentT(TStruct)

#AtkComponent should be implemented by most if not all UI elements with an actual on-screen presence, i.e. components which can be said to have a screen-coordinate bounding box. Virtually all widgets will need to have #AtkComponent implementations provided for their corresponding #AtkObject class. In short, only UI elements which are *not* GUI elements will omit this ATK interface.

Meta