Determines how primitives are drawn.
GDK_SOLID
draw with the foreground color.
GDK_TILED
draw with a tiled pixmap.
GDK_STIPPLED
draw using the stipple bitmap. Pixels corresponding
to bits in the stipple bitmap that are set will be drawn in the
foreground color; pixels corresponding to bits that are
not set will be left untouched.
GDK_OPAQUE_STIPPLED
draw using the stipple bitmap. Pixels corresponding
to bits in the stipple bitmap that are set will be drawn in the
foreground color; pixels corresponding to bits that are
not set will be drawn with the background color.
Determines how primitives are drawn. GDK_SOLID draw with the foreground color. GDK_TILED draw with a tiled pixmap. GDK_STIPPLED draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in the foreground color; pixels corresponding to bits that are not set will be left untouched. GDK_OPAQUE_STIPPLED draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in the foreground color; pixels corresponding to bits that are not set will be drawn with the background color.