Sets our main struct and passes it to the parent class
The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.
Trigered whenever a new object is saved to XML. You can connect to this signal to insert custom XML tags into the core XML.
Emitted when the parent of an object is set.
Emitted when the parent of an object is unset.
A default error function. The default handler will simply print the error string using g_print.
Returns a copy of the name of object. Caller should g_free() the return value after usage. For a nameless object, this returns NULL, which you can safely g_free() as well.
Returns a copy of the name prefix of object. Caller should g_free() the return value after usage. For a prefixless object, this returns NULL, which you can safely g_free() as well.
Returns the parent of object. This function increases the refcount of the parent object so you should gst_object_unref() it after usage.
Generates a string describing the path of object in the object hierarchy. Only useful (or used) for debugging.
the main Gtk struct as a void*
Check if object has an ancestor ancestor somewhere up in the hierarchy.
Sets the name of object, or gives object a guaranteed unique name (if name is NULL). This function makes a copy of the provided name, so the caller retains ownership of the name it sent.
Sets the name prefix of object to name_prefix. This function makes a copy of the provided name prefix, so the caller retains ownership of the name prefix it sent. MT safe. This function grabs and releases object's LOCK.
Sets the parent of object to parent. The object's reference count will be incremented, and any floating reference will be removed (see gst_object_sink()). This function causes the parent-set signal to be emitted when the parent was successfully set.
Clear the parent of object, removing the associated reference. This function decreases the refcount of object. MT safe. Grabs and releases object's lock.
Checks to see if there is any object named name in list. This function does not do any locking of any kind. You might want to protect the provided list with the lock of the owner of the list. This function will lock each GstObject in the list to compare the name, so be carefull when passing a list with a locked object.
A default deep_notify signal callback for an object. The user data should contain a pointer to an array of strings that should be excluded from the notify. The default handler will print the new value of the property using g_print. MT safe. This function grabs and releases object's LOCK for getting its path string.
Increments the refence count on object. This function does not take the lock on object because it relies on atomic refcounting. This object returns the input parameter to ease writing
Unrefs the GstObject pointed to by oldobj, refs newobj and puts newobj in *oldobj. Be carefull when calling this function, it does not take any locks. You might want to lock the object owning oldobj pointer before calling this function. Make sure not to LOCK oldobj because it might be unreffed which could cause a deadlock when it is disposed.
If object was floating, the GST_OBJECT_FLOATING flag is removed and object is unreffed. When object was not floating, this function does nothing. Any newly created object has a refcount of 1 and is floating. This function should be used when creating a new object to symbolically 'take ownership' of object. This done by first doing a gst_object_ref() to keep a reference to object and then gst_object_sink() to remove and unref any floating references to object. Use gst_object_set_parent() to have this done for you. MT safe. This function grabs and releases object lock.
Decrements the refence count on object. If reference count hits zero, destroy object. This function does not take the lock on object as it relies on atomic refcounting. The unref method should never be called with the LOCK held since this might deadlock the dispose function.
the main Gtk struct
the main Gtk struct
the main Gtk struct as a void*
Gets a D Object from the objects table of associations.
The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value. This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the It is important to note that you must use canonical parameter names as detail strings for the notify signal. See Also GParamSpecObject, g_param_spec_object()
Installs a new property. This is usually done in the class initializer. Note that it is possible to redefine a property in a derived class, by installing a property with the same name. This can be useful at times, e.g. to change the range of allowed values or the default value.
Installs new properties from an array of GParamSpecs. This is usually done in the class initializer. The property id of each property is the index of each GParamSpec in the pspecs array. The property id of 0 is treated specially by GObject and it should not be used to store a GParamSpec. This function should be used if you plan to use a static array of GParamSpecs and g_object_notify_by_pspec(). For instance, this Since 2.26
Looks up the GParamSpec for a property of a class.
Get an array of GParamSpec* for all properties of a class.
Registers property_id as referring to a property with the name name in a parent class or in an interface implemented by oclass. This allows this class to override a property implementation in a parent class or to provide the implementation of a property from an interface. Note Internally, overriding is implemented by creating a property of type GParamSpecOverride; generally operations that query the properties of the object class, such as g_object_class_find_property() or g_object_class_list_properties() will return the overridden property. However, in one case, the construct_properties argument of the constructor virtual function, the GParamSpecOverride is passed instead, so that the param_id field of the GParamSpec will be correct. For virtually all uses, this makes no difference. If you need to get the overridden property, you can call g_param_spec_get_redirect_target(). Since 2.4
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property. This function is meant to be called from the interface's default vtable initialization function (the class_init member of GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface. Since 2.4
Find the GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek(). Since 2.4
Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek(). Since 2.4
Increases the reference count of object.
Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).
Increase the reference count of object, and possibly remove the floating reference, if object has a floating reference. In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one. Since 2.10
Clears a reference to a GObject. object_ptr must not be NULL. If the reference is NULL then this function does nothing. Otherwise, the reference count of the object is decreased and the pointer is set to NULL. This function is threadsafe and modifies the pointer atomically, using memory barriers where needed. A macro is also included that allows this function to be used without pointer casts. Since 2.28
Checks whether object has a floating reference. Since 2.10
This function is intended for GObject implementations to re-enforce a floating object reference. Doing this is seldomly required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink(). Since 2.10
Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive).
Removes a weak reference callback to an object.
Adds a weak reference from weak_pointer to object to indicate that the pointer located at weak_pointer_location is only valid during the lifetime of object. When the object is finalized, weak_pointer will be set to NULL.
Removes a weak reference from object that was previously added using g_object_add_weak_pointer(). The weak_pointer_location has to match the one used with g_object_add_weak_pointer().
Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established. This functionality is intended for binding object to a proxy object managed by another memory manager. This is done with two paired references: the strong reference added by g_object_add_toggle_ref() and a reverse reference to the proxy object which is either a strong reference or weak reference. The setup is that when there are no other references to object, only a weak reference is held in the reverse direction from object to the proxy object, but when there are other references held to object, a strong reference is held. The notify callback is called when the reference from object to the proxy object should be toggled from strong to weak (is_last_ref true) or weak to strong (is_last_ref false). Since a (normal) reference must be held to the object before calling g_object_toggle_ref(), the initial state of the reverse link is always strong. Multiple toggle references may be added to the same gobject, however if there are multiple toggle references to an object, none of them will ever be notified until all but one are removed. For this reason, you should only ever use a toggle reference if there is important state in the proxy object. Since 2.8
Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one. Since 2.8
Emits a "notify" signal for the property property_name on object. When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Emits a "notify" signal for the property specified by pspec on object. This function omits the property name lookup, hence it is faster than g_object_notify(). One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with Since 2.26
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, all queued "notify" signals are emitted. It is an error to call this function when the freeze count is zero.
Gets a named field from the objects table of associations (see g_object_set_data()).
Each object carries around a table of associations from strings to pointers. This function lets you set an association. If the object already had an association with that name, the old association will be destroyed.
Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed. Note that the destroy callback is not called if data is NULL.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via g_object_set_qdata().
This sets an opaque, named pointer on an object. The name is specified through a GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the object with g_object_get_qdata() until the object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using NULL as pointer essentially removes the data stored.
This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with data as argument when the object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same quark.
This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update
Sets a property on an object.
Gets a property of an object. value must have been initialized to the expected type of the property (or a type to which the expected type can be transformed) using g_value_init(). In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset(). Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
Sets properties on an object.
Gets properties of an object. In general, a copy is made of the property contents and the caller is responsible for freeing the memory in the appropriate manner for the type, for instance by calling g_free() or g_object_unref(). See g_object_get().
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Releases all references to other objects. This can be used to break reference cycles. This functions should only be called from object system implementations.
Description GstObject provides a root for the object hierarchy tree filed in by the GStreamer library. It is currently a thin wrapper on top of GObject. It is an abstract class that is not very usable on its own. GstObject gives us basic refcounting, parenting functionality and locking. Most of the function are just extended for special GStreamer needs and can be found under the same name in the base class of GstObject which is GObject (e.g. g_object_ref() becomes gst_object_ref()). The most interesting difference between GstObject and GObject is the "floating" reference count. A GObject is created with a reference count of 1, owned by the creator of the GObject. (The owner of a reference is the code section that has the right to call gst_object_unref() in order to remove that reference.) A GstObject is created with a reference count of 1 also, but it isn't owned by anyone; Instead, the initial reference count of a GstObject is "floating". The floating reference can be removed by anyone at any time, by calling gst_object_sink(). gst_object_sink() does nothing if an object is already sunk (has no floating reference). When you add a GstElement to its parent container, the parent container will do this: This means that the container now owns a reference to the child element (since it called gst_object_ref()), and the child element has no floating reference. The purpose of the floating reference is to keep the child element alive until you add it to a parent container, which then manages the lifetime of the object itself: Another effect of this is, that calling gst_object_unref() on a bin object, will also destoy all the GstElement objects in it. The same is true for calling gst_bin_remove(). Special care has to be taken for all methods that gst_object_sink() an object since if the caller of those functions had a floating reference to the object, the object reference is now invalid. In contrast to GObject instances, GstObject adds a name property. The functions gst_object_set_name() and gst_object_get_name() are used to set/get the name of the object. Last reviewed on 2005-11-09 (0.9.4)