gtk-d v3.8.3 (2018-05-28T20:50:39Z)
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GL_COLOR_TABLE_FORMAT
gtkglc
gl
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
extern (
C
) const
auto
GL_COLOR_TABLE_FORMAT
=
0x80D8
;
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gtkglc
gl
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GLbitfield
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GL_2D
GL_2_BYTES
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
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GL_4D_COLOR_TEXTURE
GL_4_BYTES
GL_ACCUM
GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS
GL_ADD
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_ALWAYS
GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ARB_imaging
GL_BACK
GL_BITMAP_TOKEN
GL_BLEND
GL_BLEND_DST
GL_BLEND_SRC
GL_BYTE
GL_C3F_V3F
GL_C4F_N3F_V3F
GL_C4UB_V2F
GL_C4UB_V3F
GL_CCW
GL_CLEAR
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_COLOR_ARRAY
GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_TYPE
GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_CONSTANT_ATTENUATION
GL_COPY
GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CW
GL_DEPTH_BITS
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DIFFUSE
GL_DOUBLE
GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA
GL_DST_COLOR
GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_STRIDE
GL_EMISSION
GL_EQUAL
GL_EQUIV
GL_EXP
GL_EXP2
GL_FALSE
GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_FILL
GL_FLAT
GL_FLOAT
GL_FOG
GL_FOG_COLOR
GL_FOG_DENSITY
GL_FOG_END
GL_FOG_INDEX
GL_FOG_MODE
GL_FOG_START
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_GEQUAL
GL_GREATER
GL_INDEX_ARRAY
GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_TYPE
GL_INDEX_LOGIC_OP
GL_INT
GL_INVERT
GL_LEQUAL
GL_LESS
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_LIGHTING
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LINE
GL_LINEAR
GL_LINEAR_ATTENUATION
GL_LINES
GL_LINE_LOOP
GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP
GL_LINE_TOKEN
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LIST_BASE
GL_LIST_INDEX
GL_LIST_MODE
GL_LOAD
GL_LOGIC_OP
GL_LOGIC_OP_MODE
GL_MATRIX_MODE
GL_MODELVIEW
GL_MULT
GL_N3F_V3F
GL_NAND
GL_NEVER
GL_NOOP
GL_NOR
GL_NORMALIZE
GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE
GL_NOTEQUAL
GL_ONE
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OR
GL_OR_INVERTED
GL_OR_REVERSE
GL_PASS_THROUGH_TOKEN
GL_POINT
GL_POINTS
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH
GL_POINT_TOKEN
GL_POLYGON
GL_POLYGON_MODE
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_STIPPLE
GL_POLYGON_TOKEN
GL_POSITION
GL_PROJECTION
GL_QUADRATIC_ATTENUATION
GL_QUADS
GL_QUAD_STRIP
GL_RENDER
GL_RETURN
GL_SELECT
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
GL_SET
GL_SHADE_MODEL
GL_SHININESS
GL_SHORT
GL_SMOOTH
GL_SPECULAR
GL_SPOT_CUTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STENCIL_TEST
GL_STENCIL_WRITEMASK
GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F
GL_T2F_N3F_V3F
GL_T2F_V3F
GL_T4F_C4F_N3F_V4F
GL_T4F_V4F
GL_TEXTURE
GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNSIGNED_BYTE
GL_UNSIGNED_INT
GL_UNSIGNED_SHORT
GL_V2F
GL_V3F
GL_VERSION_1_1
GL_VERSION_1_2
GL_VERSION_1_3
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_TYPE
GL_XOR
GL_ZERO