Message.this
- this(GstMessage* gstMessage)
- this(ObjectGst src, Structure structure)
- this(ObjectGst src, GstClockTime runningTime)
- this(ObjectGst src, int percent)
- this(ObjectGst src, Clock clock)
- this(ObjectGst src, Clock clock, bool ready)
- this(GstMessageType type, ObjectGst src, Structure structure)
- this(ObjectGst src, Context context)
- this(ObjectGst src, string contextType)
- this(ObjectGst src, GstProgressType type, string code, string text)
- this(ObjectGst src, bool live, ulong runningTime, ulong streamTime, ulong timestamp, ulong duration)
- this(ObjectGst src, GstState state)
- this(ObjectGst src, GstState oldstate, GstState newstate, GstState pending)
- this(ObjectGst src, GstFormat format, ulong amount, double rate, bool flush, bool intermediate, ulong duration, bool eos)
- this(ObjectGst src, bool active, GstFormat format, ulong amount, double rate, bool flush, bool intermediate)
- this(ObjectGst src)
- this(ObjectGst src, GstStreamStatusType type, Element owner)
- this(ObjectGst src, GstStructureChangeType type, Element owner, bool busy)
- this(ObjectGst src, TagList tagList)
- this(ObjectGst src, Toc toc, bool updated)
gstreamer Message Message
constructorsfunctionsstatic functionsvariables
Create a new buffering message. This message can be posted by an element that needs to buffer data before it can continue processing. @percent should be a value between 0 and 100. A value of 100 means that the buffering completed.
When @percent is < 100 the application should PAUSE a PLAYING pipeline. When @percent is 100, the application can set the pipeline (back) to PLAYING. The application must be prepared to receive BUFFERING messages in the PREROLLING state and may only set the pipeline to PLAYING after receiving a message with @percent set to 100, which can happen after the pipeline completed prerolling.
MT safe.