Structure used for scatter/gather data input. You generally pass in an array of #GInputVectors and the operation will store the read data starting in the first buffer, switching to the next as needed.
Pointer to a buffer where data will be written.
the available size in @buffer.
2.22
See Implementation
Structure used for scatter/gather data input. You generally pass in an array of #GInputVectors and the operation will store the read data starting in the first buffer, switching to the next as needed.