Message.this
- this(GstMessage* gstMessage)
- this(ObjectGst src, Structure structure)
- this(ObjectGst src, GstClockTime runningTime)
- this(ObjectGst src, int percent)
- this(ObjectGst src, Clock clock)
- this(ObjectGst src, Clock clock, bool ready)
- this(GstMessageType type, ObjectGst src, Structure structure)
- this(ObjectGst src, Context context)
- this(ObjectGst src, string contextType)
- this(ObjectGst src, GstProgressType type, string code, string text)
- this(ObjectGst src, bool live, ulong runningTime, ulong streamTime, ulong timestamp, ulong duration)
- this(ObjectGst src, GstState state)
- this(ObjectGst src, GstState oldstate, GstState newstate, GstState pending)
- this(ObjectGst src, GstFormat format, ulong amount, double rate, bool flush, bool intermediate, ulong duration, bool eos)
- this(ObjectGst src, bool active, GstFormat format, ulong amount, double rate, bool flush, bool intermediate)
- this(ObjectGst src)
- this(ObjectGst src, GstStreamStatusType type, Element owner)
- this(ObjectGst src, GstStructureChangeType type, Element owner, bool busy)
- this(ObjectGst src, TagList tagList)
- this(ObjectGst src, Toc toc, bool updated)
gstreamer Message Message
constructorsfunctionsstatic functionsvariables
The message is posted when elements completed an ASYNC state change. @running_time contains the time of the desired running_time when this elements goes to PLAYING. A value of #GST_CLOCK_TIME_NONE for @running_time means that the element has no clock interaction and thus doesn't care about the running_time of the pipeline.