OutputStream.writevAsync

Request an asynchronous write of the bytes contained in @n_vectors @vectors into the stream. When the operation is finished @callback will be called. You can then call g_output_stream_writev_finish() to get the result of the operation.

During an async request no other sync and async calls are allowed, and will result in %G_IO_ERROR_PENDING errors.

On success, the number of bytes written will be passed to the @callback. It is not an error if this is not the same as the requested size, as it can happen e.g. on a partial I/O error, but generally we try to write as many bytes as requested.

You are guaranteed that this method will never fail with %G_IO_ERROR_WOULD_BLOCK — if @stream can't accept more data, the method will just wait until this changes.

Any outstanding I/O request with higher priority (lower numerical value) will be executed before an outstanding request with lower priority. Default priority is %G_PRIORITY_DEFAULT.

The asynchronous methods have a default fallback that uses threads to implement asynchronicity, so they are optional for inheriting classes. However, if you override one you must override all.

For the synchronous, blocking version of this function, see g_output_stream_writev().

Note that no copy of @vectors will be made, so it must stay valid until @callback is called.

Parameters

vectors GOutputVector[]

the buffer containing the #GOutputVectors to write.

ioPriority int

the I/O priority of the request.

cancellable Cancellable

optional #GCancellable object, %NULL to ignore.

callback GAsyncReadyCallback

callback to call when the request is satisfied

userData void*

the data to pass to callback function

Meta

Since

2.60