Sets our main struct and passes it to the parent class.
Finishes an operation started with g_dbus_object_manager_client_new().
Like g_dbus_object_manager_client_new_sync() but takes a #GBusType instead of a #GDBusConnection.
Creates a new #GDBusObjectManagerClient object.
Emitted when one or more D-Bus properties on proxy changes. The local cache has already been updated when this signal fires. Note that both @changed_properties and @invalidated_properties are guaranteed to never be %NULL (either may be empty though).
Emitted when a D-Bus signal is received on @interface_proxy.
Gets the #GDBusConnection used by @manager.
Get the main Gtk struct
Gets the flags that @manager was constructed with.
Gets the name that @manager is for, or %NULL if not a message bus connection.
The unique name that owns the name that @manager is for or %NULL if no-one currently owns that name. You can connect to the #GObject::notify signal to track changes to the #GDBusObjectManagerClient:name-owner property.
the main Gtk struct as a void*
Like g_dbus_object_manager_client_new() but takes a #GBusType instead of a #GDBusConnection.
Asynchronously creates a new #GDBusObjectManagerClient object.
the main Gtk struct
the main Gtk struct
Get the main Gtk struct
the main Gtk struct as a void*
Gets a D Object from the objects table of associations.
The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.
Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as @g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
Lists the properties of an interface.Generally, the interface vtable passed in as @g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().
Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.
Adds a weak reference from weak_pointer to @object to indicate that the pointer located at @weak_pointer_location is only valid during the lifetime of @object. When the @object is finalized, @weak_pointer will be set to %NULL.
Creates a binding between @source_property on @source and @target_property on @target. Whenever the @source_property is changed the @target_property is updated using the same value. For instance:
Complete version of g_object_bind_property().
Creates a binding between @source_property on @source and @target_property on @target, allowing you to set the transformation functions to be used by the binding.
This is a variant of g_object_get_data() which returns a 'duplicate' of the value. @dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.
This is a variant of g_object_get_qdata() which returns a 'duplicate' of the value. @dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on @object. If the freeze count is non-zero, the emission of "notify" signals on @object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see g_object_set_data()).
Gets a property of an object.
This function gets back user data pointers stored via g_object_set_qdata().
Gets properties of an object.
Gets @n_properties properties for an @object. Obtained properties will be set to @values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether @object has a floating[floating-ref] reference.
Emits a "notify" signal for the property @property_name on @object.
Emits a "notify" signal for the property specified by @pspec on @object.
Increases the reference count of @object.
Increase the reference count of @object, and possibly remove the floating[floating-ref] reference, if @object has a floating reference.
Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one.
Removes a weak reference from @object that was previously added using g_object_add_weak_pointer(). The @weak_pointer_location has to match the one used with g_object_add_weak_pointer().
Compares the user data for the key @key on @object with @oldval, and if they are the same, replaces @oldval with @newval.
Compares the user data for the key @quark on @object with @oldval, and if they are the same, replaces @oldval with @newval.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.
Sets a property on an object.
This sets an opaque, named pointer on an object. The name is specified through a #GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the @object with g_object_get_qdata() until the @object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using #NULL as pointer essentially removes the data stored.
This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with @data as argument when the @object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same @quark.
Sets properties on an object.
Sets @n_properties properties for an @object. Properties to be set will be taken from @values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via g_object_set_qdata() and removes the @data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example: |[<!-- language="C" --> void object_add_to_user_list (GObject *object, const gchar *new_string) { // the quark, naming the object data GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); // retrive the old string list GList *list = g_object_steal_qdata (object, quark_string_list);
Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on @object and when it reaches zero, queued "notify" signals are emitted.
Decreases the reference count of @object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).
This function essentially limits the life time of the @closure to the life time of the object. That is, when the object is finalized, the @closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the @closure, to ensure that an extra reference count is held on @object during invocation of the @closure. Usually, this function will be called on closures that use this @object as closure data.
Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive).
Removes a weak reference callback to an object.
Clears a reference to a #GObject.
Get the main Gtk struct
the main Gtk struct as a void*
Helper function for constructing #GAsyncInitable object. This is similar to g_object_new_valist() but also initializes the object asynchronously.
Helper function for constructing #GAsyncInitable object. This is similar to g_object_newv() but also initializes the object asynchronously.
Starts asynchronous initialization of the object implementing the interface. This must be done before any real use of the object after initial construction. If the object also implements #GInitable you can optionally call g_initable_init() instead.
Finishes asynchronous initialization and returns the result. See g_async_initable_init_async().
Finishes the async construction for the various g_async_initable_new calls, returning the created object or %NULL on error.
Get the main Gtk struct
the main Gtk struct as a void*
Gets the interface proxy for @interface_name at @object_path, if any.
Gets the #GDBusObjectProxy at @object_path, if any.
Gets the object path that @manager is for.
Gets all #GDBusObject objects known to @manager.
Emitted when @interface is added to @object.
Emitted when @interface has been removed from @object.
Emitted when @object is added to @manager.
Emitted when @object is removed from @manager.
Get the main Gtk struct
the main Gtk struct as a void*
Initializes the object implementing the interface.
#GDBusObjectManagerClient is used to create, monitor and delete object proxies for remote objects exported by a #GDBusObjectManagerServer (or any code implementing the org.freedesktop.DBus.ObjectManager
interface).
Once an instance of this type has been created, you can connect to the #GDBusObjectManager::object-added and #GDBusObjectManager::object-removed signals and inspect the #GDBusObjectProxy objects returned by g_dbus_object_manager_get_objects().
If the name for a #GDBusObjectManagerClient is not owned by anyone at object construction time, the default behavior is to request the message bus to launch an owner for the name. This behavior can be disabled using the %G_DBUS_OBJECT_MANAGER_CLIENT_FLAGS_DO_NOT_AUTO_START flag. It's also worth noting that this only works if the name of interest is activatable in the first place. E.g. in some cases it is not possible to launch an owner for the requested name. In this case, #GDBusObjectManagerClient object construction still succeeds but there will be no object proxies (e.g. g_dbus_object_manager_get_objects() returns the empty list) and the #GDBusObjectManagerClient:name-owner property is %NULL.
The owner of the requested name can come and go (for example consider a system service being restarted) – #GDBusObjectManagerClient handles this case too; simply connect to the #GObject::notify signal to watch for changes on the #GDBusObjectManagerClient:name-owner property. When the name owner vanishes, the behavior is that #GDBusObjectManagerClient:name-owner is set to %NULL (this includes emission of the #GObject::notify signal) and then #GDBusObjectManager::object-removed signals are synthesized for all currently existing object proxies. Since #GDBusObjectManagerClient:name-owner is %NULL when this happens, you can use this information to disambiguate a synthesized signal from a genuine signal caused by object removal on the remote #GDBusObjectManager. Similarly, when a new name owner appears, #GDBusObjectManager::object-added signals are synthesized while #GDBusObjectManagerClient:name-owner is still %NULL. Only when all object proxies have been added, the #GDBusObjectManagerClient:name-owner is set to the new name owner (this includes emission of the #GObject::notify signal). Furthermore, you are guaranteed that #GDBusObjectManagerClient:name-owner will alternate between a name owner (e.g. :1.42) and %NULL even in the case where the name of interest is atomically replaced
Ultimately, #GDBusObjectManagerClient is used to obtain #GDBusProxy instances. All signals (including the org.freedesktop.DBus.Properties::PropertiesChanged signal) delivered to #GDBusProxy instances are guaranteed to originate from the name owner. This guarantee along with the behavior described above, means that certain race conditions including the "half the proxy is from the old owner and the other half is from the new owner" problem cannot happen.
To avoid having the application connect to signals on the returned #GDBusObjectProxy and #GDBusProxy objects, the #GDBusObject::interface-added, #GDBusObject::interface-removed, #GDBusProxy::g-properties-changed and #GDBusProxy::g-signal signals are also emitted on the #GDBusObjectManagerClient instance managing these objects. The signals emitted are #GDBusObjectManager::interface-added, #GDBusObjectManager::interface-removed, #GDBusObjectManagerClient::interface-proxy-properties-changed and #GDBusObjectManagerClient::interface-proxy-signal.
Note that all callbacks and signals are emitted in the [thread-default main context][g-main-context-push-thread-default] that the #GDBusObjectManagerClient object was constructed in. Additionally, the #GDBusObjectProxy and #GDBusProxy objects originating from the #GDBusObjectManagerClient object will be created in the same context and, consequently, will deliver signals in the same main loop.